- Image file...
- When this is activated, a file selection dialog box appears. Select an image file from the list of files and then select OK. The file will be read in, automatically scaled to the color table and displayed.
- Scan
- This command is not yet implemented, therefore it is insensitive and cannot be selected.
- Overlay
- Overlay creates a new image by overlaying a series of images and displays the resulting image. The image can be saved to disk by selecting the File Save As... command. To use this command, first read in and display an image with either the File Open... or File New Image File... commands. Then select File New Overlay.... The (file selection dialog box appears. Enter the image filename template (include ? for replacable digits), sequence number start, the sequence number increment and the number of images to overlay, then select OK, overlay. The image filenames will be constructed from the template and a sequence number by replacing the question marks (?) in the template with the sequence number. For example, an image template ribosome.???? might represent the files ibosome.0001, ribosome.0002, etc.
When images are overlayed, the highest pixel value in any input image for a given position is placed in the created image. For example, if you have three 2x2 images with pixel values:
1 2 2 3 4 3 3 4 4 1 2 1the overlay result image will be:4 3 4 4The overlay command is useful to create pseudo rotation images that span a larger volume of reciprocal space. If an error occurs while reading in an image, then the overlaying stops and the overlayed image in its current state is displayed.- Average
- Average is similar to the overlay command and works the same way. Instead of selecting the highest pixel value for the output image, the average value is calculated. In addition, an image of standard deviations is calculated and written to the file named by the first image used in the averaging with the characters 'sd' appended.
- Tile
- Tile creates a new image by tiling a series of images and displays the resulting image. The image can be saved to disk by selecting the File Save As... command. To use this command, first read in and display an image with either the File Open... or File New Image File... commands. Then select File New Tile.... The (file selection dialog box appears. Enter the image filename template (include ? for replacable digits), sequence number start, the sequence number increment, the number of images to overlay and the image filename template, then select OK, tile. The image filenames will be constructed from the template and a sequence number by replacing the hash marks (?) in the template with the sequence number.
The tiled image has the same dimensions and data type as the input images. In order to achieve this, some pixels in the input images are skipped over. Zooming in on a displayed tiled image does not recover the pixels skipped over. The number of rows and columns in the output image is a function of the number of images. For example, if 4 images are tiled, then the tiled image will be 2x2. If 6 images are tile, then the tiled image will be 2 x 3 with gaps along each row. To avoid gaps, choose a number of images that is the square of an integer (namely, 4, 9, 16, 25, ...). Furthermore, the first image is placed at position (0, 0) while the next image is adjacent to the first image on the same row. Rows run along the FAST pixel direction while columns run down the SLOW pixel direction. In the display, the FAST and SLOW directions may have a non-standard orientation (see Orientation in section 3.1.2.1).
If an error occurs while reading in an image, then the tiling stops and the tiled image in its current state is displayed.
- Statistics
- When implemented, Statistics will create two new images from a series of images. The new images will contain the average and the standard deviation at each pixel position. This command is not yet implemented, therefore it is insensitive and cannot be selected.
The properties of the reflection list display can be edited by selecting Edit reflection properties... in the Edit menu (see 3.1.2).