A.9 Pair-Wise Interaction
(Matrix) Energy File
1 -
Introduction (By Anthony Nicholls)
Grasp came about because I wanted to
visualize electrostatic potentials at surfaces, in particular the
surface of biological molecules. Barry Honig's lab is well known for
the program DelPhi which calculates electrostatic potentials from the
PoissonBoltzmann equation, and has the led the way in applying
this equation in structural biology. The program can be used to get
productive quantitative numbers for a variety of biochemical phenomena
but qualitative visualization had been limited to isopotential
contouring, typically with a program such as Insight from Biosym
Technologies. The limitation of such an approach is that such contours
do not capture local topology or shape. They often extend significant
distances away from the molecule while one would expect most of the
'action' to be close to the molecule, in fact at the surface of
molecules. So I decided it was time to attempt a graphics program which
emphasizes surfaces and electrostatics.
I would not have been so confident in
starting this project had it not been for considerable groundwork laid
by others, in particular Kim Sharp. He and Mike Gilson had devised a
novel algorithm some years ago for calculating the molecular volume
(i.e. water inaccessible volume) using a cubic lattice. This method,
though not efficient when the lattice spacing is small relative to
atomic radii, can be made rapid at lower resolution. Given the
molecular volume, Kim had also reinvented a technique commonly known as
the "Marching Cubes" algorithm to produce a surface
tessellation. Putting these together in an optimized form produced a
rough and ready surface description which could be easily visualized on
a Silicon Graphics Iris (SGI) computer. The potentials at surface
points could then be interpolated from the 3D map produced by
Delphi and color coded to indicate the result.
The initial results were surprisingly good,
both in terms of aesthetics and usefulness. The large difference in
dielectric between water and the interior of proteins modeled by DelPhi
means that local electrostatic effects can dominate global ones. So,
for instance, an active site can be negative even when the protein
total net charge is very positive. This is seldom seen if Coulomb's Law
is used to calculate potentials because of the long range nature of
(1/r). Grasp was immediately able to display this consequence of
electrostatic screening, for instance showing the deeply negative
binding site of the catalytic magnesium of RNAse H, crystallized
without that ion by Yang and Hendrickson.
So it was clear that this approach held some
merit. The combination of surface shape and electrostatic potential was
synergistic. Moreover I began to see that just having a rapid surfacing
and visualization algorithm was useful. For instance it was simple
using surface connectivity to display only the internal cavities of
proteins. Here the initial use was the bacteriorhodopsin structure of
Henderson which has numerous "holes" surrounding the retinal
moiety.
It was also instructive to
"project" properties of the underlying atoms onto the surface
and color code them, an example being the B values normally
accompanying crystallographic structures. So I began to see the surface
itself as useful construct, regardless of electrostatics. This became a
central tenet of Grasp, that surfaces and atoms should be treated with
equal importance.
There was still a need for other
electrostatic representations, such as isopotential contours,
projection planes, field lines, etc. Also, since typical use of the
program was visualization of large molecules with thousands of atoms, I
devised a simple representation for those atoms that was fast to
display and could be colored by property. This led to other
representations of atoms and groups of atoms.
The program grew beyond my initial plans.
Hopefully, however, the program maintains a coherent philosophy. For
instance the use of surfaces both for displaying properties and as
objects in their own right, the visualization of electrostatic
properties, and more lately the generalization of the idea of an object
representing both a set of atoms (as the surface does) and a property
(such as electrostatic potential). An example of the latter is the DNA
representational project of Rex Bharadwaj. Here DNA bases can be
represented as elongated boxes whose width can represent a property
associated with that base, such as base twisting, sliding or rolling.
The program has achieved most of the goals I
had concerning the development of these ideas. Of course in their
actualization they have spawned many more. But hopefully the present
version is at least complete enough to be useful.
Comments as always are much appreciated.
Anthony Nicholls
October 1992
2 - Features
Grasp uses a perspective-based view, which
means things farther away from the eye are smaller. To enlarge a view,
one simply moves it closer to the eye. Manipulations are by mouse or by
dials. Molecules are mapped to a "unit box" which can be
displayed with the front side removed. There are also embedded
crosshairs to remind the user of any rotations and translations
they have applied. The default clipping planes are very close to the
"eye" position and very far away. These can be altered via a
slice control tool (section xxx). The background is either black or
that produced by the unit box. The default window size may be changed
in the usual window resizing manner. There is also a fullscreen option
where the entire screen is used by the display. All functions are
accessed by hierarchical menus via the right mouse button, or via the
command line (section 5). Commands may also be read in from a script
file (section A.7). All display objects (surfaces, atoms etc.) are
independent - they can all appear at the same time or be individually
hidden from view.
2.1 -
Subsetting
A central feature of Grasp is the ability to
specify a subset of atoms, surface vertices, bonds, objects, etc.,
based upon a very wide range of properties.
The first method of selecting a subset is by
typing property subsetting codes on the command line or in response to
a menu query. Properties which can be used for atoms are atom name,
atom number, residue name, residue number, residue projection, chain
name, charge, radius, potential, original coordinates, screen
coordinates, general properties 1 and 2 (which can be assigned any
number desired), molecule number, accessible area, distance, formal
subset name, and discrete atom color. Properties for surfaces are
potential, original coordinates, screen coordinates, general properties
1 and 2, distance, formal subset name, surface number, curvature,
vertex number, and discrete vertex color. There is a deliberate
similarity between these two lists based on the program philosophy of
equality between surfaces and atoms.
The general property fields can be used in a
variety of ways. For instance any atom property can be mapped to a
surface and stored (and hence displayed) as general property 1 or 2. Or
the user can produce a new quantity out of others by the simple
property mathematics utility. Or properties can be imported.
Variables are either characters or numbers.
The latter may be specified as ranges, for instance one can select all
atoms which have a residue number between 5 and 10 or a charge greater
than zero. Character variables (except formal subset names) may include
wild cards, so one can select all carbon atoms or all carbon atoms
which have the character "1" in the third position of the
atom name. There are also short cut names for atoms in a protein
backbone or in side chains, and for residues which are ionizable,
hydrophobic or hydrophilic. All specifications can also be negated, so
that one can select all atoms that are NOT carbon atoms.
The purpose of subsetting depends upon the
context. One of the simplest uses is to alter the display color of a
subset. For instance, one might want to employ a color scheme which
displays all positively charged atoms one color and all negatively
charged atoms another, or all hydrophobic residues yellow and all
hydrophilic purple, etc. Colors are specified by the index number
(099) assigned to each color in Grasp.
Another use of subsetting is creating a
formal subset. Formal subsets are assigned names, either by the
program, in which case a hierarchical naming convention is used, or by
the user. Formal subsets may be spatially manipulated independently of
the rest of the surfaces/atoms. They can also be referred to by name in
all subsequent operations. Formal subsets may be sets of atoms or
portions or collections of surfaces, or may have mixed character - a
surface may be associated with a set of atoms, or a set of atoms
associated with a surface. For instance, as well as selecting an active
site surface one might want to associate all atoms which are in contact
with that surface.
Most other subsetting uses depend on the
action being undertaken. For instance, when the surfacing subprogram is
activated the user has the option to enter a subset of atoms. One could
surface a single helix in a protein.
Most subsetting codes are exclusively AND
based - subsetting by progressive refinement based upon properties. The
reason for this is that one of the most useful applications of Grasp is
using it to look for correlation. So one might want find all residues
which are a certain distance from the molecular surface AND charged.
The second method of selecting a subset is
"scribing" the surface. This is under menu control and allows
the user to "draw" upon a surface the border of a region of
interest with the mouse cursor in much the same way in which one might
with a Macintoshlike draw program.
2.2 - Color
Coding
Grasp supports two different modes of color
coding.
The first color coding mode, 3 color
continuous, requires three numerical values, called "control"
values, along with three colors, one color per value (colors are
defined by RGB triplets, or by an index into a list of colors). Color
coding is then implemented as follows: If a number is less than the
minimum of the three control values it is assigned the color associated
with that minimum value. If it is greater than the maximum value it is
assigned that value's color. If it is between the minimum and middle
values the assigned color is found by linearly interpolating between
the minimum and middle colors, and if it is between the middle and
maximum values by linearly interpolating between the middle and maximum
colors. By linearly interpolating is meant the following: Colors are
made up of red, green and blue components, each component having a
strength of 0.0 to 1.0. If a number is, for example, halfway between
one value and another, then its interpolated color is similarly halfway
between the two colors assigned to those values, i.e. its red, blue and
green components are half those of one color and half of the other.
Grasp also supports 2 color continuous mode
which is equivalent to 3 color continuous mode but with the middle
value and color set to be the same as that of the minimum value and
color.
Continuous color maximum, minimum and middle
values may also be adjusted via a mouse activated widget. This is
useful in rescaling the color code to bring out particular features on
the fly. Independent widgets appear for each continuous property
displayed. These also offer access to other features via drop-down
menus.
The second color coding mode is zonal
coloring, wherein a certain range of values is assigned a certain
color. The color boundaries between different zones are sharp. This is
also referred to as discrete coloring. Default colors are provided for
all properties - for electrostatic potentials they are red, white and
blue, with red for the minimum value (typically negative), white at
zero, and blue for the maximum value (typically positive). However
these colors may be also set by the user. Default maximum and minimum
control values are taken as the maximum and minimum values of the
property being represented (surface potential, atom distances, etc).
The middle value is set to zero unless the maximum and minimum are both
greater than or less than zero, in which case it is set to the average
of those two values. These control values can also be explicitly
altered.
2.3 - Surfaces
Grasp supports two types of surfaces,
molecular and accessible. The molecular surface is defined as the
boundary of that volume within any probe sphere (meant to represent a
water molecule) of given radius sharing no volume with the hard sphere
atoms which make up the molecule. The accessible surface can be defined
as the locus of the centers of all possible such probes described above
in contact with the hard sphere atoms. Alternatively it can be defined
as the hard sphere surface if each atomic radius is increased by the
probe radius. The default probe radius for each type of surface is 1.4
Angstroms. This can be changed by the user.
Everything which can be done with molecular
surfaces can be done with accessible surfaces. Therefore except where
differentiated they will both be referred to as molecular surfaces. The
surfacing resolution, the lattice spacing used to generate the surface,
is determined automatically. The lattice spacing used in the process is
scaled relative to the largest dimension of the molecule, hence coarser
lattices are used for larger molecules. This scaling has the advantage
that the surface of very large molecules can be as easy to manipulate
as that of small molecules. Though the surface of larger molecules will
then be less accurate, one is often interested in coarser features of
such molecules.
If the molecule has only a few atoms, this
method can lead to a lattice spacing at which the method Grasp uses is
inefficient, hence there is a minimum allowed lattice spacing. This
parameter can be set by the user to force use of a coarser grid (as
might be preferred to improve draw speed or to overcome memory
limitations).
Surfaces can be constructed for all atoms or
for subsets of atoms. The process takes a few seconds at most and
results in a smooth tessellation of the surface which is colored white
but shaded by the SGI lighting routines. This can be quite slow on some
machines as there may typically be 20,000 triangles. To enhance drawing
speed there are three other draw modes. The first is a rendered surface
(the triangles are filled in) but the lighting calculations are
simplified (pseudolit) and done in software rather than by using
the SGI hardware calls. The second is a mesh representation, where the
triangles are not filled in. The third is a pointsonly
representation. The default surface produced by the program can be
preset in the .init_Grasp file (see appendix B).
All displays of surfaces (and also contours,
atoms and bonds) are depth shaded. This means that the farther away a
part of the surface the darker the color. Its color is interpolated to
black based on the distance from the viewer. Grasp uses a dynamic depth
range, where the front edge, where interpolation begins, is determined
by the nearest point on the structure to the viewer, and the back edge,
the depth at which the color is set to black, is a fixed distance
behind this point. Depth cueing makes a dramatic difference to the mesh
representation, and to a lesser extent to other representations. Depth
cueing parameters can be set by the user.
For the lit and pseudolit surfaces the
direction of the incident light may be changed. Other material
properties of the surface such as reflectivity, transparency, etc., are
not currently userconfigurable.
Surfaces are colored by assigning colors to
each vertex. This can be done according to any value associated with
that vertex. Alternatively, surfaces can be colored by selecting a
subset and assigning a discrete color. There are many ways of selecting
a surface subset based on vertex properties, associated atom
properties, or by scribing. Any surface or subset can be
"uncolored" i.e. undisplayed. Hence one can remove portions
of surfaces to create "windows" into the underlying molecule.
Any surface property can be interrogated using the mouse buttons -
placing the mouse at any given point and clicking returns a value or
values associated with the nearest surface vertex. Which property
values are returned, and by which mouse button, can be set by the user.
Surface properties can be classified as
those which can be used for subsetting and displayed, and those which
can be used for subsetting but not displayed. Surface properties which
can be displayed are generally calculated within the program and
include electrostatic potential, curvature, distance (to another
surface or set of atoms), and the two general property fields. The
general property fields can be assigned other property values to make
possible the display of properties which would otherwise be
undisplayable. Surface properties which cannot be displayed are
original coordinates, screen coordinates, discrete vertex color,
surface number, formal subset name, and vertex number.
Surface potentials are interpolated from
potential maps. Distances as a surface property are calculated either
from another surface or surface subset, or from a set of atoms, and in
each case are the minimum such distances. Curvature is as defined in
Nicholls et al and is derived from a concept of local hydrophobicity.
Briefly, each possible placement of a water "sphere" against
the surface of the molecule reduces the accessibility of that water to
other waters. Against a concave surface this accessibility is less than
against a convex surface, and a formal correspondence can be made
between contact to an arbitrarily complicated surface to contact with a
sphere of a certain curvature. Curvature thus defined is a property of
the accessible surface, but can be uniquely mapped to the molecular
surface. When color coded it reinforces the effect of SGI lighting in
that surface hollows are made distinct from surface projections, and so
is useful in visualizing patterns of surface shape.
Surface data (which means vertex
coordinates, connections, and normals), and any properties, calculated
or assigned, of any surface or subset of surfaces can be written to a
data file. These data files can be read in during program execution or
at startup. Surface data can be appended to other files to make surface
"libraries". Since subsets of surfaces can be saved one
could, for instance, make a library of the surfaces of the active sites
of different enzymes.
The property data of a surface or subset can
also be saved as an ascii file for analysis, or for temporary storage.
This file can also be read back in as a user-generated function mapped
to a particular surface.
Surfaces or subsets of surfaces can have
their surface normals inverted. In this way one can look at molecules
from the inside. One can also do likewithlike comparisons
of two surfaces which might form complexes by inverting one surface of
the pair. Surface properties can also be inverted, for instance
positive turned to negative and vice versa through the simple property
mathematics utility.
Along with cavity surfaces (which can be
thought of as a surface subset) and contour surfaces, one can calculate
the area of any molecular surface or subset of a molecular surface, and
similarly the volume enclosed (noting that the volume is not meaningful
if the surface is not closed). The surface area for an accessible
surface gives a measure which has often been associated with
hydrophobicity, since it is related to the number of water molecules in
contact with the molecule. Grasp also has a more accurate surface area
subroutine for atom by atom accessible area.
Any surface or subset can also be attached
to the rotation and translation dials alone. This creation of a formal
subset can then be manipulated independently. This allows for parts of
surfaces to be removed, compared, docked, etc.
2.4 -
Electrostatics
Grasp includes a PoissonBoltzmann (PB)
solver which is a similar but simpler version of that used by DelPhi.
The fields calculated by it are for qualitative use only. For
quantitative use there is full support for the output from DelPhi, in
terms of potential maps, dielectric maps, modified pdb files, charge
files, size files, etc. Grasp does not yet contain an interface to
DelPhi, hence that program has to be run separately.
The Grasp PB solver uses two 33 cubed grids,
one nested within the other. The inner grid dimension is set to be
larger, by the diameter of one water molecule, than the maximum x, y or
z dimension of the collection of atoms used in the calculation. The
second grid is twice the size of the first, with the same center. The
potentials on the outer grid are solved for first, then interpolated
and refined further on the inner grid. Potentials are then interpolated
to a 65 cubed grid the same size as the outer grid. This final grid, or
"map" as it is referred to, is then used in all subsequent
calculations. It may also be written out in DelPhi form.
Although there is no choice in the sizing of
these grids, the user has control of the inner and outer dielectric
constants, the probe radius used to determine water inaccessibility,
the salt concentration, and the ion exclusion radius. There is no
support for the nonlinear equation, for periodic boundary conditions,
membrane slabs and holes, or any other DelPhi features.
Once a map is calculated, it can be
evaluated in several ways. Isopotential (also referred to as
"through space") contours may be calculated at any value,
given any color, and displayed as solid surfaces, meshes or points.
Potentials may be interpolated at any molecular surface, and at any set
of atoms (trilinear interpolation is used throughout). The electric
fields may be calculated at a set of points and represented in
magnitude and direction as three dimensional arrows. Molecular dipoles
may be calculated and similarly displayed. Field lines can be
calculated from a set of points, colored and displayed in 1D or
3D (lines or tubes). The potential may also be interpolated at a
slice plane perpendicular to the Z direction (parallel with the
screen). This latter display is updated as the map/molecule is moved,
or alternatively as the position of the slice plane is altered.
Values at surfaces and atoms may be colored
by 2 or 3 color continuous or by discrete colors. The Z plane will only
show the former. Field vectors may have their magnitude encoded in
their length. Field lines can be assigned directionality and color when
calculated.
2.5 -
Distance Calculations
Grasp will calculate minimal distances from
surfaces to surfaces, from surfaces to atoms, from atoms to surfaces
and from atoms to atoms. In the case of atoms there is also the option
to subtract the assigned van der Waals radii from the distance.
An example of a novel use of distances in
Grasp is to calculate a "depth" map, i.e. the depth of atoms
from the surface to every atom. Distance maps are also useful in
defining interfaces between domains, either surfacewise or
atomwise.
2.6 - Maps
Grasp contains room for two internal
"maps", i.e. 65 cubed, cubic lattices. Internally generated
maps are stored in the first of these arrays. Maps read in are put in
the second array. Simple operations are allowed on and between maps,
such as differences, sums, etc. Maps can also be swapped so that both
can be internally generated or both externally generated by DelPhi.
Difference maps are particularly useful to highlight the effects of
changing parameters such as charge, radii, salt concentration,
dielectrics, etc.
As one of the three primary external data
files supported by Grasp (the other two being protein data bank (.pdb)
files for atoms and surface representation files (.srf) for surfaces),
maps may be read at startup, so that one can analyse maps without any
atom data or surface data. Although maps are usually associated with
electric potential, they can be used quite generally for any 3D
data, though at present Grasp requires the grid to be 65 cubed. For
example, the consensus volume option in Grasp, finding the common
volume between a set of molecules, results in values assigned to a 65
cubed grid which can then be manipulated and displayed as a potential
map (e.g. Zplane projection, isopotential contours). The
dielectric boundary map or salt exclusion map from DelPhi can also be
read in as this form.
2.7 - Atoms
Atomic coordinates are the fundamental data
structure from which everything else is derived. Grasp does not contain
any "build" utility and hence is dependent on external files
for this data. Primary support is for PDB files, the standard
crystallographic format, along with certain variants.
Atoms can be displayed in several ways. The
traditional method, which is included in Grasp, is as spheres of a
given radius. This is often referred to as CPK modelling. In Grasp the
surfaces of the spheres are lit. CPK can be demanding on the graphics
resources for large molecules. An efficient alternative is to represent
the atom as a circle of the correct radius always oriented flat with
respect to the viewer. With a little differential coloring these flat
circles can be given an apparent threedimensionality. There is
also an option to color these circles with patterns. There is another
representation which gives small, uniformly sized circles for use with
bond representations. Spheres may also be drawn with lines or dots.
Atoms can be colored discretely - any subset
of atoms can be assigned any color, or continuous color colding may be
used. The properties supported for this are potential, distance,
charge, and general properties 1 and 2. Atoms can be uncolored to
remove them from view. Atom colors are depth shaded.
Upon reading a PDB file, radii are set to
default values from an external file (which the user may edit). This
file is in the same format as the control file for atom size used by
DelPhi. Similar files may be read during program execution. Charges are
0 by default when a structure is read, but Grasp can read DelPhi charge
files and assign charges based on the descriptions therein. Some sample
files are provided, such as those to assign charges to each ionizable
residue of a protein. Radii and charges may also be assigned via the
command line by specifying a radius/charge and the subset of atoms to
have this radius/charge. Keyboard commands also support intrinsic
operations such as multiplication of radii/charges by constants, or
addition of constants.
Since charges are only of importance for
electrostatic purposes and since charge is also a display property, it
may be utilized as a "dummy" variable, and actually represent
another physical property. This becomes particularly useful when
combined with the DelPhi control file format. For instance if one is
interested in a perresidue property, say helixforming
propensity, a control file can be constructed with one line for each
residue and its property value. This can then be read into Grasp, the
atoms of each residue will be assigned a "charge" equal to
that residue's helixforming propensity, which can then be color
coded and displayed.
Grasp also supports three variants on the
standard PDB file which involve the fields to the right of the atom
coordinates. These typically contain occupancy and Bvalues. One
option is to read this information in as general properties 1 and 2.
There is also an option to read these fields in as the radius and
charge of each atom because this is what they are used for in DelPhi
modified PDB files. Finally, for higher precision, the entire field to
the right of the coordinates can be read, in free format, as general
properties 1 and 2. Files in the these formats can all be written from
within Grasp.
Separate molecules will be recognized from
within a single PDB file if separated by "TER" statements.
Each will be assigned an index, i.e. a molecule number, which as a
property is analogous to "surface number" in Grasp. Molecules
can be superimposed using the Kabsch algorithm, which gives the best
rotation and translation (RMSwise) between molecules or parts of
molecules. The only restriction is that the same number of atoms from
each molecule must be used to determine the minimum RMS difference.
Grasp will not yet superimpose surfaces.
Grasp contains algorithms for calculating
both the volume and surface area of molecules or subsets of atoms.
Surface area can be either accessible area or that of the van der Waals
surface. Control is given to the user over the precision of these
calculations.
Grasp does not contain methods to alter
structures such as torsional rotations, minimization, etc., with one
key exception. Grasp allows independent rotations and translations of
defined subsets, which may then be "fixed" relative to each
other. For instance, a substrate may be selected and moved relative to
an active site. Upon making the transformations, new surfaces,
distances, electrostatic fields, etc., can be calculated based on the
new coordinates. One can undo transformations which have not yet been
"fixed".
Atom properties can be queried in the same
way as surface properties, i.e. point and click. Atom properties can
even be queried when covered by surfaces. The "atom picking"
function can also be set to report geometric parameters such as
distance, angle, and torsion angle between picked pairs, triplets, and
quadruplets of atoms.
2.8 - Bonds
Bonding patterns are calculated upon reading
in a pdb file. Bonds may be represented in three ways: lines, sticks,
and cylinders. Lines are the traditional line drawings used by most
programs. Cylinders are a three dimensional variant of this, the
diameter of which can be set by the user. Sticks follow the method of
Kuznetsov and Lim in which bonds are represented by quadrilateral
tubes. The advantages of this approach are that the bonds are made
significantly more three dimensional, inter bond angles are well
brought out, and the display is relatively quick to draw.
Bonds can be colored based upon a preset
pattern, upon transferring the discrete colors of the underlying atoms,
or by subsetting based on the properties of those atoms. They can also
be selectively undisplayed by being "uncolored". Bond colors
are depth shaded. Properties of atoms can be queried by picking at bond
ends.
2.9 - Contours
Isopotential contour surfaces can be
constructed at any potential value for either internal map. Contours
can be displayed in all the surface modes available to molecular
surfaces: lit, pseudolit, mesh and points. They are also
independently depth-shaded. Contours are not automatically recalculated
if the parent map changes, though contours can be deleted and
recalculated. Volume and surface areas may be calculated for any
contour.
2.10 - Colors
Grasp supports 99 independent indexed
colors. These can be set during program execution using a color
palette, or in an external file as RGB triplets. All changes to colors
are automatically saved (except for colors 91-99, which are always
equal to the default colors 19), thus the user can design their
own set of colors or use those provided. Color 0 is always black and is
also used as a flag to prevent display of that an object - an atom
colored 0 is hidden. This "uncoloring" applies to surfaces,
bonds, backbone boxes and matrix strands. Grasp also has undo and
restore commands for atoms and vertices. Undo removes the previous
coloring, while restore acts on objects colored 0 by giving them the
color previously assigned. Once a color is assigned to an object it
becomes a property which can be used in subsequent subsetting
selections.
The use of assigned color as a property
allows for some quite flexible subsetting. For example it can act as a
bridge between atomic and surface properties. Suppose we want to find
all vertices of a surface which are concave (have a calculated
curvature less than zero)and which are formed by hydrophobic residues.
One way to do this is to color all hydrophobic residues one color,
transfer that color to the surface, then select all vertices which have
that color AND which have curvature less than zero.
Color can be used to build up subsets based
upon disparate properties which could not be specified in a single
command. For instance we can select all atoms which are in a region of
positive potential and belong to negatively charged residues plus all
those atoms which are negative but belong to positively charged
residues. This is a way to include an OR statement in Grasp's
subsetting vocabulary.
2.11
- Simple Property Mathematics
Sometimes the properties calculated or
imported into Grasp are not exactly what one is interested in. For
instance one might be interested in not the surface potential
interpolated from map one or that from map two, but some average of
them (for instance weighted by the average ionization state of two
residues). The same might be true of the maps themselves and one might
like a combination of the two maps. Simple property mathematics
addresses this by providing for arithmetic on one or two fields,
putting the result in another or in the same field.
The operations available for maps include
addition or division of two maps, along with multiplication by a
constant and swapping the two maps. The operations for atom and surface
properties include addition, subtraction, division and multiplication
of two properties, as well as addition or multiplication of a single
property by a constant. Also supported are special functions on a
single field including square root, reciprocal, exponentiation,
logarithm, cosine, sine, and hyperbolic functions.
More useful to some extent are the
contraction operations which take a field and return a single value,
maximum, minimum, average and sum. These can be combined with
subsetting so that only portions of the selected fields are acted upon.
For instance, one can find the accessible area of all lysines, or all
charged groups, or all charged groups of a particular helix, etc.
Fields can be shifted around. For instance,
one can multiply a field by 1.0 and place the result in a second field.
This can be useful if one field is to be used as a dummy field. For
instance, if charges were assigned to represent helix forming potential
via a DelPhi charge file format they can then be passed on to one of
the general property fields.
Properties can be inverted. One can invert
the normals of a surface to make it appear similar to its complement.
One can also or invert its electrostatic potentials since one might
expect a complementary surface to also be complementary in potential.
This is simply achieved by selecting the surface of interest and
multiplying its surface potential by 1.0.
Also included is a facility to map an atomic
parameter directly to the surface. One advantage of this is that a
surface is to some extent simpler than the collection of underlying
atoms and as such is often a better vehicle for displaying properties.
One further advantage is that by using the accessible surface one can
project these properties into space away from the molecule.
2.12 - Objects
An object is an abstraction which represents
both the shape and a property of a set of atoms. There are two for
proteins and three for DNA.
The first protein object is a backbone trace
called a "backbone worm". It consists of a set of cylinders
forming a tubular Bspline though atom positions. When the command
is made to build a backbone worm, the user is given the default option
of using all alpha carbons of the protein backbone or entering a
different set. This latter option might be used to select only a subset
of all alpha carbons, or to select a totally different set of atoms
like amide nitrogens.
If the user has previously constructed one
or more worms, the user has the option of replacing all of these or
adding to them. There may be up to one hundred disjoint splines
constructed.
If two sequential atoms in the selection are
more than a certain distance apart the spline is terminated and a new
one begun. Hence, if constructing a backbone worm when the protein has
more than one chain, there will be one spline per chain. The distance
used to determine spline breakage can be set by the user. If set
sufficiently large, this will force the construction of a single spline
through disjoint chains. It can also be useful in judging patterns of
distances of a certain subclass of atoms - spline breakage contains
local distance information.
A Bspline segment is constructed from
each set of four consecutive atoms in the selection list. Each segment
is made of four subsegments by default. This can also be adjusted by
the user. Note that this change in resolution only takes effect when a
worm is built and does not alter the segment density in chains already
constructed. Each subsegment is a tube of polygonal crosssection.
The default number of sides to this polygon is ten, and this too may be
altered by the user. Finally, the user may alter the radius of the
cross section of the worm, i.e. the worm thickness. Changes made to
these two parameters are reflected immediately in any worm already
built.
One limitation to the subsegment density
described above is that the number of subsegments per segment must be
even. This arises from the method of assigning atoms to each
subsegment. The procedure used is that the first half of the segment is
assigned to the second atom in the defining four atom sequence and the
second half to the third atom. Hence to be able to equally distribute
subsegments there must be an even number of such per segment. Note that
this method of subsegment distribution results in no segments assigned
to the first and last atoms in a sequence, and only half segments to
the second and second-to-last atoms.
The second protein object is a peptide plane
representation called a "backbone box". As is well known, the
peptide bond has double bond character and so is stiff to torsional
rotations. As a consequence the set of backbone atoms
CA(n)C(n)N(n+1)CA(n+1) lie in a plane. This can be
represented as a quadrilateral with corners at carbon alphas (CA) and
at the oxygen and hydrogen of carbon (C) and nitrogen (N) respectively.
This is given a little width for display purposes to make a
quadrilateral box. These boxes can be colored in several ways. The
default color scheme is white at the alpha carbons, red at the oxygen,
blue at the hydrogen. In this mode it is easy to see, for instance,
where backbone loops have all carbonyls or all amide hydrogens aligned
in one direction (which can be significant electrostatically). It is
also makes secondary structures particularly clear. Boxes can also be
colored by subsetting based on the underlying atoms, or uncolored to
display only parts of chains.
The 3 DNA objects are the phosphate
backbone, the pentose sugars, and the DNA bases themselves. The
backbone can be represented as a thick ribbon smoothly splined through
backbone phosphates. The pentose sugars are represented either as rings
or line pentagons. The pentagons are color coded by the endo or
exo nature of the sugar carbon. The bases are represented as
rectangular slabs colored by base type. Base representation can also be
made to widthencode a DNA base pair parameter. Support is
provided for the output from the program CURVES which describes 38 such
parameters. These can also be mapped to a helical sheet and color coded.
2.13 -
Pair-Wise Interaction (Matrix) Representations
One quantity which is difficult to represent
by conventional means is pairwise interactions. This is because
the variable has a value and two positions instead of just one
position. For this reason this is like attempting to display a matrix,
as opposed to a vector. Such variables occur in electrostatics as the
interaction energy between each charge in a set of charged sites.
Another example is effective interresidue forces which some have
developed to model protein stability. Since both these uses are
essentially residue-based, the formulation of the pairwise
interaction representation is residue-based in Grasp - it acts between
residues, not atoms.
In Grasp these forces are represented by
means of lines running between pairs of sites. These lines have as
properties the interaction strength and those properties of both
interaction residues themselves. Hence lines may be colored (or
"uncolored") by standard subsetting commands.
Interactions also have the property of
"rank" - since sites may have several interactions, each
interaction also has a rank amongst those assigned to that site. Thus
one can subset by rank, and only show the strongest interaction for
each site. Since interactions can be strong by being very attractive or
very repulsive, the interaction strength very negative or very
positive, support is provided for ranking by either criteria. This can
be useful in determining 'zones' of interactions - patches of residues
which interact mostly amongst themselves.
Grasp goes one step further than merely
representing forces with lines by expanding the lines into cylinders.
As well as being visually striking, this allows the width of the
cylinder to act as an indicator of the absolute strength of
interaction. By default, Grasp sets the maximum width to represent the
maximum absolute interaction, but this can be set to be larger or
smaller by the user. All other coloring operations still apply. Grasp
also allows for the cylinder representation without width encoding.
The ends of these lines or cylinders are by
default set to the average position of all atoms in the residue. This
can be altered to any subset within the residue. For instance, in some
cases the position of the residue charge might be more appropriate, in
others the alpha carbon, or center of the side chain, etc.
Since interactions are be distance
dependent, the user can explore this dependence by multiplying or
dividing each value by the distance between its two sites. This scaling
can help the user determine which interactions are unusually strong or
weak.
Matrix values are not calculated at by
Grasp. They must be imported via a data file, the format of which is
described in appendix A.
2.14 -
Stereo/Split Screen Operations
Stereo viewing has traditionally been
achieved by duplicating the view, separating the views by a certain
distance so that there is no overlap, and then giving the
rightmost view a twist of about 8 degrees about the vertical
direction. Grasp follows this approach and extends it to a
'splitscreen' capability.
The stereo separation and twist are under
user control (tests within our labs showed conclusively that everyone
has their own preferential stereo twist). Separation and twist are
under mouse and dial control and twist may also be entered explicitly.
The duplicate view can be treated as
completely independent, so that nearly all display possibilities can be
used either on the left or the right. This allows the user to display
alternate views side by side. For instance, one might want to view the
surface color coded by potential and also by curvature at the same
time. The left and right views can also be superimposed. One can also
manipulate either view independently. For instance, one can display the
front and back of a molecule simultaneously. Formal subsets in each
view are also independent, so different arrangements of such subsets
can be portrayed in right and left views.
3 - Getting Started
3.1 - Grasp
Environment
There are a few things one should check
before running Grasp.
First is to ensure that one has write
privileges in the directory the command is issued from, which can often
be a problem if working from someone else's directory. Grasp needs this
permission to enable it to write temporary files, which are removed
upon exiting the program, and some permanent data files, such as a
color map if the user alters those provided, and also "error"
files if it detects odd situations (such as finding too many bonds for
an atom when reading a pdb file, or fractionally charged residues upon
reading a charge control file).
Second, Grasp reads in a few data files upon
startup. It needs to know what directory these files are in. To do
this, it reads the environment variable GRASP (note capitals)
which should be set to the directory with all the files with the
extensions ".dat" or ".crg" or ".siz" or
".gs". For those not familiar with Unix, the command to do
this is
setenv GRASP dirnam
where dirnam is the directory name. One
should place this command in the file .login in one's home
directory so it is read and executed when the user logs in. One can
check the value of this variable by entering,
echo $GRASP
Grasp also has a directory of "last
resort" if it can not find the directory defined by $GRASP.
The backup directory it looks for is ./aakdat, i.e. in a
directory one lower than the user is in called aakdat. These
data files are listed in the appendix and involve such things as
default radii for atoms, default charge sets, and information used in
surfacing molecules.
Third, Grasp will check for a file called .init_Grasp.
This file can contain commands which set variables within Grasp, such
as default display modes. These commands are listed in Appendix B.
Grasp searches for this file in three places. First it checks the
directory defined by $GRASP, second it checks the user's home
directory, and last it checks the local directory from whence the
command was issued to start the program. The purpose of having it check
all three locations is to allow for hierarchical control of Grasp
settings. For instance, one might want to set some parameters for all
users, in which case they are set in the $GRASP directory.
Individual users might want different parameters for their own work,
and so alter the file in their home directory. Finally, the individual
user might find that for some projects different parameters are better
- small molecules might want one set of display parameters, large
molecules others, in which case control should be via the file in each
particular directory. The order the files are read is important because
if two files set the same parameter, preference is given to the later
file.
3.2 - Running
Grasp
Now you can start Grasp simply by typing
"grasp". Once this command is issued, and the appropriate
files searched for and read, the default graphics window opens and
shows a set of axes or crosshairs in the X, Y and Z directions.
The Z direction is towards the viewer with positive nearer and negative
farther away, the X direction is left to right, with right positive and
left negative, and the Y direction is up and down with up positive and
down negative. The cross hairs run between +/-1 in Grasp internal
coordinates. To help visualize this domain one can view the Grasp box.
This is done by pressing Control O.
3.3 - Dial and
Mouse Movement
One moves the view by using either a dial
box or the mouse. The dials work accordingly:
The mouse moves the view by depressing the
left or middle buttons or both and moving the mouse:
Left button:
Rotations about the axis perpendicular to
the direction of mouse motion.Hence there is a sense of
"rolling" the molecule as if the molecule where resting on a
solid surface in the XY plane and the cursor was the user finger.
Middle Button:
Up and down moves the molecule away and
towards the viewer respectively. Note that this is NOT a scaling, but
an actual motion in the Zdirection and hence corresponds to
pulling the molecule towards or pushing it away from the user. Left or
right motion rotates the molecule about the Z axis.
Left and Middle Buttons Together:
Translates the molecule in the XY plane in
the direction of mouse movement.
This implementation of dials via the mouse
(mousedials) is a little different from some programs since only
two mouse buttons are used. This is partly because only two are
actually required to allow the six independent rotations and
translations, but more importantly because the third button, the right
button, is reserved exclusively for the menu interface.
One further convention adhered to in Grasp
is that where appropriate, the middle button adds and the left button
subtracts. For instance when adjusting the indexed colors in Grasp the
middle button increases a color component, the left button decreases it.
The rate of rotation or translation, the
sensitivity to mouse or dials, can be set via the menus. It is also
possible to assign different functions to the mouse, such as surface
scribing, or projection plane position. These are accessed via menus.
Note that the box does not rotate with the
the cross hairs. The significance of this is that box represents a
space which is invariant with respect to the user. Rotations and
translations do not actually affect the molecule coordinates, only the
viewing of them. One way to think of this is that it is not the
molecule which is moving but actually the user and the box (since both
move the box appears stationary). The language used in Grasp is of
"original" coordinates, which "belong" to the
molecule, and "box" coordinates which belong to the user (and
hence the box). One can change molecules into the users frame of
reference, i.e. make rotations "real", via formal subsetting
and some options for file export.
3.4 - Data
Files
One can now read in one of three type of
data files, atom files, surface files or maps (3D grids). Note
that instead of reading in a file once the program has executed one can
give the name of a data file:
grasp lys.pdb
which will load in coordinates from the pdb
file lys.pdb. Other than pdb files one can also give the names
of maps, with the extension ".phi", or surface files with
".srf". If the name of the file does not have one of these
three extension then the program will prompt the user as to which type
of file it is.
Reading a data file from within Grasp
involves using the menu system. Clicking the right mouse button, then
clicking on Read and then on one of the primary data file types
will prompt the user to enter the file name, select a default file, or
see a list of files. The list will be all files in the initial
directory which have the correct extension for that file type.
3.5 - The
Textport
When character input is requested in Grasp,
it is via what is called the textport, which is the character based
window from which Grasp is initially launched. To enter information to
the textport the cursor has to be positioned over this window. If Grasp
is expecting information, e.g. expecting a file name, it tries to make
this easy for the user both by automatically positioning the textport
over all other windows, and by automatically placing the cursor over
this window. And when the information input is complete and return has
been hit, the cursor will automatically jump back to the spot on the
graphics window it was before the request for information. Similarly if
the user wants to type a command, the cursor will automatically place
itself over the textport when the user begins to type, jumping back
when return is hit.
Note that in both these examples the cursor
starts over the graphics window and ends there too. The user should NOT
attempt to move the cursor onto the textport except in the following
two cases. Sometimes the user may have moved the textport, or resized
it, and as a consequence the cursor may miss it when made to
"jump" by the program. Also possible is that the cursor will
come to rest upon the textport when instructions are not being entered.
This causes a "change in input focus" for the program i.e. it
expects input from the textport rather than from the graphics window.
When this happens, for instance, the molecule will not rotate when the
dials are twiddled because the program is not "listening".
This question of "focus" can often give beginners the most
problems in getting started with Grasp, so when in doubt check the
cursor position.
Hitting return when the cursor is over the
graphics window causes the textport to alternate between background and
foreground, i.e. being behind all other windows or on top of them. If
the user has resized the textport, for instance made it bigger to
review more information, or repositioned it, hitting return will also
resize and reposition the textport. Another use of this is that pushing
the textport and then bringing it back will usually force a redraw. If
for any reason the graphics look funny, for instance 'damaged' by the
movement of some other window or some other program, or if the initial
view upon starting the program looks strange, this is a simple way to
redraw the view.
If one has read in a pdb file or a srf file
there should now be something displayed from within Grasp, either a
molecule or a surface. The default display of either of these can be
altered as described later. Upon reading a structure (i.e. atoms or
surfaces) a scale is assigned to the unit box, i.e. the width in
Angstroms is calculated (and written to the textport). This is
calculated such that the structure will fill up two thirds of the the
box in its longest dimension. If the user instead has initially read a
potential map the scale is such that the potential map will fill the
unit box exactly, i.e. the boundaries of the potential map are at
+/1 in each direction. This scale is now set for the duration of
the Grasp session as there is as yet no facility for altering global
scaling. The view can now be manipulated, quantities calculated,
structures built, etc.
3.6 - Exit
Exiting the program can be done three ways.
The first is NOT recommended except in emergencies (the program has
inexplicably locked up) and that is to put the cursor over the textport
and hit Control C. The normal way to exit is either through the main
menu or via Control Q. If the program is correctly exited one should
notice that the cursor is no longer yellow, which it is during normal
Grasp operation, unless of course this is the user's normal color for
the cursor.
4 - Menus
Menus carry most of the functionality of
Grasp. All menus are accessed via the right mouse button. All
selections within a menu must also be chosen with the right mouse
button. Menus appear when this button is depressed and remain when the
button is released. Note this first release of the right mouse button
does NOT select an item. The program is essentially frozen until the
right mouse button is depressed and released AGAIN.
If the cursor lies over a menu entry when
the button is released the second time, then that menu item is chosen.
If the user "clicks away", i.e. releases the button when the
cursor does not lie on a menu entry, function will abort or in some
cases will continue with a default value. For instance, when altering
the molecular surface, first the user will get a submenu for the
quantity displayed on the surface (potential, distance, color, etc.)
and then a submenu for the draw mode (mesh, lit, points, etc.) of the
surface. If one does not want to change the quantity displayed, one
clicks away from the quantitiy menu and continues on to the draw mode
menu. On the other hand, if the user chooses the Build entry in the
main menu and then clicks away the program exits from the menu
altogether.
Some parts of some widgets, such as the
color scale, are sensitive to the right mouse button. This means if the
right mouse button is depressed while on this area, the normal main
menu will not appear and instead the user will get a menu associated
with that widget. Clicking anywhere else in the graphics window will
bring up the main menu.
For ease of description, this document will
use the following notation to describe a sequence of menu operations: "Display:
Stereo/Split Screen: Dials to Both" means choose Display
from the main menu, then Stereo/Split Screen from the Display
menu, then Dials to Both from the Stereo/Split Screen
menu.
The menu options will be described in the
order they appear in the main menu, starting with Display.
Submenus will be described where they apppear.
4.1 - Display
Menu
Show
Alter
Hide
Hide ALL
Stereo/Split On
Show displays a structure, Alter changes the
display of a structure, and Hide causes a structure to disappear
from view (this is not the same as causing a structure to disappear by
coloring it 0 - when a structure is hidden in this manner, it retains
all its characteristics including color). All of these options produce
a submenu which allows the user to choose from the following
structures: Molecular Surface, Atoms, Bonds, Cavities, Objects,
Contours, Vectors, and Interaction Matrix.
For Molecular Surface, the user may choose
from several coloring schemes: potential, curvature, discrete colors,
distances, general property #1, and general property #2. Surface draw
modes are rendered, rendered but not lit (pseudo-lit), mesh no
rendering, points, transparent, solid/mesh mix, and solid/trans. mix.
For Atoms, the color options are atom type,
charge, potential, distances, property #1, and property #2. Atom draw
modes are flat circles, full spheres (CPK), flat patterns, little
bond-atoms, line spheres, and point spheres.
For Bonds, the coloring choices are user
defined, which lets the user set them (default color=1), atom colors,
which adopts the underlying atom colors, and saved set, which applies
an internal color scheme. Bond draw modes are lines, sticks, and rods.
Rods are very slow to draw.
For Cavities, one has the option of coloring
as the molecular surfaces, coloring by number, or coloring by number
patches.
For Objects, the user must first select the
type of object: backbone worm, backbone boxes, DNA bases, DNA backbone,
DNA sugars, DNA axis, ellipsoids, DNA H-bonds, or distance line. DNA
objects come with several possible options. Most of these are only
appropriate if data in the form of a Curves file has been read in,
because the options refer to which of the many Curves parameters are to
be displayed.
For Contours, colors as well as values are
set when contours are built. Contour draw modes are the same as surface
draw modes. Control of depth cueing for contours is controlled by "Set
Parameters: Depth Cueing".
For Vectors, the possible types are electric
dipole, which is a large 3D arrow of length 0.3 box units,
electric field vectors, which can be drawn of constant length or with
length dependent on the field strength, and electric field lines, which
can be drawn as lines or tubes. The user selects a color for the
molecular dipole vector when calculated. For field vectors the user can
specify the maximum vector length and the field strength this should
correspond to, but only when these quantities have been calculated.
Note that it is necessary to calculate a vector quantity before
displaying it. The cylinder mode for field lines can be very slow to
draw.
For Interaction Matrix, the choices are
lines, cylinders, width-encoded cylinders, and extras. The width of the
widthencoded cylinders depends upon the absolute value of the
interaction. This value is divided by a "maximum strength"
value which can be changed, rounded off to unity if greater than one,
and multiplied by an internal width to give the resultant cylinder
thickness.
The extras option presents a submenu with
several entries. One is to refine residue centers, which alters the
exact coordinates of the point within each residue each strand emanates
from. Upon choosing this option, the user is prompted for a selection
on the command line. The user could then input the command
"a=ca" whereupon the strands would begin on each residue's
alpha carbon. If more than one atom is selected for a residue, the
strand begins at the average position of those atoms. Another option is
to set the maximum interaction strength for widthencoding as
described above. Also included are options to multiply or divide the
interactions by the distance between interaction sites. The new maximum
and minimum values are written to the textport upon each use of these
options. Note that if the draw mode is set to variable widths then this
can affect the relative widths of the strand cylinders. To maintain a
similar spread of widths the following process of rescaling the maximum
cylinder width value is enacted. The ratio of the largest (absolute)
interaction value (before distance scaling) to the value set for the
maximum width is found. Then the largest (absolute) value is found
after distance scaling, and the value for maximum cylinder width set so
the ratio just calculated is maintained.
Hide ALL clears the view completely.
The Stereo/Split On controls the
stereo display options. It produces a submenu with entries Dials to
Both, Dials to Right, Dials to Left, RightHand Twist, Stereo
Parameters, and Stereo/Split Off. This menu can be accessed directly
with Control S. The first three entries decide which side is going to
be "attached" to the rotations and translations as entered by
the mouse or dial box. The default entry for this menu is Dials to Both
- both views are moved equally. In this mode, the two views differ only
by an imposed separation of 0.5 box units in the X direction, although
the views may not appear identical due to the perspective automatically
included in all Grasp views. Choosing Dials to Right or Dials to Left
allows one view to be spatially manipulated independently of the
other. Note that if the user has defined one or more formal subsets,
only the views of the subsets on the side for which the dials are
attached can be moved.
RightHand Twist causes the right hand
view to be twisted in an axis running through the center of its world
coordinate system in the Y direction (vertical) by a certain angle This
twist is set to 8 degrees by default. This value can be altered in
several ways. If the user has a dial box, the left bottom dial will
alter the stereo twist. The user can also fix the Zrotation
function to stereo twist via "Mouse Functions: Alternative
ZTrans. Alternative".
Stereo Parameters presents a submenu to
allow the user to restore twist to the default value, enter a twist
value, enter a separation value, or remove twist and stereo separation
altogether and superimpose the left and right views.
Even if the user is in "twist"
mode the user can still independently manipulate the two views
spatially. This is not recommended since the purpose of twist mode is
to allow stereo viewing which requires the two views to be essentially
identical except for the vertical twist.
If while in split screen mode, the user
attempts to change display properties, Grasp will prompt the user on
which "side" the changes should be made. For instance, if the
user attempts to hide the bonding display the choice is left, right or
both. Thus the display on the left can be representing one facet of a
molecule (such as electrostatic potential on a surface) while the right
represents another (such as atomic Bvalue).
Stereo/Split Off quits stereo/split screen
mode. The lefthand orientations (world and subset) are the ones
retained for the singlescreen view. All differential display
characteristics the user may have applied to the right view are lost.
However, the stereo twist value is still stored and may be retained
throughout a session.
4.2 - Build Menu
Molecular Surface
Accessible Surface
Backbone Worm
Backbone Boxes
Cavities/Connectivities
DNA Boxes
Contours
Consensus Volume
Ellipsoidal Objects
The build and calculate menu options are
easy to confuse. For instance, does one build a contour or calculate a
contour? Are field lines built or calculated? In general, build deals
with calculating the data intrinsic to a display structure, such as a
surface or backbone representation or internal cavities, whereas
calculate provides numbers which may or may not be related to such
structures, such as potential maps or volumes of surfaces.
A Molecular Surface or an Accessible
Surface is made by essentially the same algorithm. When choosing
whether to construct one or the other, the user has to consider two
options. The first is which atoms to use in forming the surface, and
the second is whether to add this surface to previously constructed
surfaces, or to overwrite them. Note that this is the only way to
delete a surface within Grasp. The menu for selecting a subset of atoms
is: All Atoms, A Molecule, A Format Subset, and Enter String. All Atoms
selects all stoms, A Molecule presents a menu containing all molecule
numbers, A Formal Subset presents a menu with the names of all
atombased subsets, and Enter String will cause the cursor to jump
to the textport and wait for the user to enter a subsetting command. If
no atoms are chosen at the end of this procedure, the routine aborts.
The process of constructing the molecular
surface occurs via the construction of a temporary accessible surface.
A correspondence between the vertices of this intermediate surface and
the underlying atoms improves the accuracy of the final surface. It
also allows for a unique mapping between atoms and molecular surface
such that each accessible surface vertex is assigned an underlying
atom, and each molecular surface point is assigned an accessible
surface point. The combination of these two assignments leads to the
association of each molecular surface point with an atom, an
association which is termed "contact" within the program.
The process of surface formation will cause
plenty of information to be written to the screen, including the scale
at which the surface is constructed and the number of vertices and
triangles in the completed product. The information here can be useful
in debugging (for example the total number of vertices might exceed the
maximum allowed number).
Surfaces should appear automatically after
being calculated. They will not be colored however. This must be done
by the user via whatever method chosen, by calculating potentials at
the surface, calculating curvature, etc.
The Backbone Worm and Backbone
Boxes are built for all current molecules. The only options
associated with these objects are for the backbone worm, which allows
the worm to be built for all CA atoms or a subset. If these objects
fail to appear after construction, go through the Display menu
explicitly. The backbone worm can be slow to display. Sometimes this
can be put to good use. For instance, if the user switches to single
buffer mode (Control R) while the worm is being drawn, the path of the
chain from N terminus to C terminus is nicely illustrated. The backbone
worm only requires the carbon alpha positions to be correctly produced,
while the backbone boxes require also the carbonyl oxygen and amide
nitrogen positions to successfully complete construction.
Building Cavities/Connectivity causes
the program to check all vertices for connectivity. The first point, or
seed point, is chosen at an extrema, and so can not belong to a cavity.
All points associated with it, those which can be reached by travelling
along triangle edges, are deemed the "noncavity
surface". All others belong to cavities. Note that this will give
an incorrect assessment if there is more than one disconnected
constructed convex surface. For this reason the user should calculate
cavities on the surface of the whole molecule, not subsets. Printed to
the screen are the number of triangles that make up each cavity found.
Cavities are automatically displayed in the same display mode as the
molecular surface. They can be sequentially colored.
Building DNA Boxes requires that a
DNA PDB file has been read in. (Note that mixed files containing DNA
and protein are fine.) Display should be automatic. Grasp can handle
structures with up to four independent backbone strands.
Contours can be made in 3-D, 2-D with an interpolation
plane, or 2-D with a molecular surface. These all require two inputs by
the user: the isopotential value, and the color to be assigned to that
contour. The latter should be a color index, an integer between 1 and
99. One can enter more than one isopotential value to create more than
one contour at a time, as long as one enters the same number of colors.
For instance:
enter 3-D contour value
>> 1.0,2.0,3.0
enter 3-D contour color(s)
>>2,3,4
will create contours at one, two and three
kt, and give them colors 1, 2, and 3 (red, green, and blue). To delete
a contour (which may be necessary to make room for new ones), one goes
through the same procedure as making a contour of the same isopotential
value, one gives it color 0. Note that this remove is NOT the same as
hide or uncolor, as it actually removes the contour data from the
program.
Although the usual use of building contours
will be isopotential contours, it can be used for more varied purposes,
since the actual contents of the map are irrelevant to the contour
facility. For example, one can contour a DelPhi "eps" map if
one has read one in, or one can contour a consensus volume map (see
below) if one is calculated. One should remember that there are two
internal maps in Grasp. The contouring proceeds on whichever map is
"current". This is usually map 1, but will be map 2 if one
has just read in a map. Set the current map with "Miscellaneous:
Change Current Map".
Consensus Volume produces a map - a 3D lattice of values. It is
calculated by adding the value 1.0 to each grid point which lies within
the Van der Waals volume of each molecule. Thus if there are five
molecules and a grid point lies within all five, it will be assigned a
value of 5.0. Some points will fall within only some molecules. This
map can then be contoured at any level desired. For instance contouring
at the level of the number of molecules will give the surface of the
volume common to all molecules. At present there are no options to this
facility and all atoms are included in the calculation. The map is
stored as map 2.
Ellipsoidal Objects constructs ellipsoids enclosing the Van der
Waals surface of the atoms, residues, or surfaces selected. This
selection can be all residues, an atom subset with one ellipsoid, an
atom subset with many ellipsoids, a surface subset with one ellipsoid,
and a surface subset with many ellipsoids. For the atom options, the
user is given the choice of all atoms, a molecule, a formal subset, or
entering a subsetting string. For surfaces, the choices are all
surfaces, a single constructed surface, a surface formal subset, the
currently scribed surface, or entering a subsetting string. If
ellipsoids have already been constructed, the user has the option of
adding to the current set or replacing them.
4.3 -
Calculate Menu
New Potential Map
Pot. via Map at Surfaces/Atoms
Surface Curvature (+Display)
Simple Property Math
Dipole Moment
Field Lines
Field Vectors
Volume of a Surface/Molecule
Area of a Surface/Molecule
Distance Array
H-Bonds (DNA Bases Only)
The calculate option does much that is
unique in Grasp. It allows the user to quickly calculate electrostatic
quantities like maps, fields, and site potentials, as well as
curvatures, distances and volumes, and manipulate fields of information
previously calculated or imported to the program.
Calculating a New Potential Map
causes the program to execute its internal PoissonBoltzmann
solver. The size (in Angstroms) of the map produced is automatically
determined. Only the linearized PoissonBoltzmann equation is
solved. Such parameters as the probe radius, ion exclusion radius, salt
concentration and inner and outer dielectric values can all be set via "Set
Parameter :Electrostatic Parameters". The map produced is
stored in internal map 1. If no charges are assigned, then the
procedure will inform the user and abort rather than calculate a null
map.
It is important to realize that by default
all atoms and therefore all charges are used in the calculation. If the
user wants to perform a calculation on a subset of atoms, those atoms
not required must have their radii and charges set to 0. The algorithm
will ignore any atoms with radius 0 so that they will not contribute to
the water exclusion (=low dielectric) volume, however, it will NOT
ignore the charges on these atoms. Therefore one needs to neutralize
the charges on the unwanted atoms as well. Since changing radii to 0
also causes atoms not to be displayed, the user ought to remember to
reset those atoms to their correct radius after the calculation, for
instance by reading in a default size file.
A typical use of the above procedure for
removing some atoms from an electrostatics calculation is one where the
original crystallographic coordinates are included for several water
molecules. It is always an interesting question as to whether such
waters should be treated as low dielectric, and constrained in their
motion, or high dielectric, and bulk water. A good rule to use is that
if a water is highly coordinated to the protein, so that it makes two
or more hydrogen bonds, a case can be made for low dielectric,
otherwise set it as high by setting its radius to 0 in the calculation
and turning off any assigned charges.
As with building surfaces, much information
is written to the screen during the calculation, some of which is
useful to the user in verifying the accuracy of the calculation, that
it has converged, that the correct total charge has been assigned, that
the scale of the final map is approximately correct, etc. A typical
calculation should take about five seconds on a Personal Iris.
Pot. via Map at Surfaces/Atoms calculates the potential at all surface vertices
and all atoms from the current map. If one has just calculated a new
potential map, this is map 1. The algorithm uses trilinear
interpolation from the eight grid points which make up the map grid
cube which an atom center or surface vertex falls within. If it lies
outside the map, a 0 value is assigned. Note that this process will
overwrite any previous potentials. If this is a problem, the user
should first store the previous array in one of the other variables, as
described under Simple Property Math.
Surface Curvature (+Display) will cause the program to calculate the
curvature, as defined in Nicholls et al., for a set of surface points
and a set of atoms. As our definition of curvature is related to
accessibility of water to a single water placed in contact with a
particular surface point, the set of atoms chosen is crucial, since the
hard sphere radii of these atoms will determine this accessibility
(note that a 0 radius atom does not affect accessibility). Thus, for
instance, if one wants to compare the curvature of two surfaces which
make up an interface, one should choose surface 1 and the atoms which
made surface 1 for the first calculation of curvature, then choose
surface 2 and its atoms for a second calculation.
Curvature calculations can sometimes take a
long time. This is due to the choice of test sphere used to determine
accessibility - more points take more time. The choice of this density
is made automatically relative to the scale employed in the surface
creation. Because Grasp has only a fixed number of test densities, the
time taken in calculation will vary considerably.
Upon completion of a curvature calculation,
the display should automatically switch to displaying this quantity.
The values are scaled to +/ 100, such that 100 would imply that
the surface point is completely accessible, which will never happen
since this would imply that one could put a water molecule anywhere in
contact with the original water molecule touching the surface. However
100 implies that the surface water is completely isolated from
other water molecules, which is quite possible, for instance in a deep
cleft or if the surface is enclosed inside the molecule or is part of a
molecular cavity.
Simple Property Math is one the most useful options in Grasp. Its
submenu gives the user these choices: Potential Maps, Atom Properties,
Surface Properties, and Map Atom Value to Surface, and Map Atom Value
to Worm.
Potential Maps allows the user to perform an
operation (add, subtract, multiply, divide) between maps and store the
result in either map , to add or multiply by a scalar value, to perform
a function on a map (square root, reciprocal, raise to a power,
exponentiate, absolute value, natural log, sine, cosine, hyperbolic
cosine, hyperbolic sine), or to swap maps (put map 1 into map 2 and map
2 into map 1).
One of the scalar map options is to apply a
"convex" correction. This was added after it was noticed that
potential maps generated on the the Convex used for most of our DelPhi
calculations where misread if transferred onto an Iris. To be more
precise, all real numbers (but not integers) were exactly four times
too large. This includes the potential map center and scale as well as
the potential values. This option then will rescale all those values to
their correct value. In addition, if the Grasp box scale has been
derived from a potential map, then the user is prompted as whether to
reduce the box scale by one quarter as well.
One should note in "map math" that
no checking is done to see if the grids actually have the same center
and scale, i.e. whether they refer to the same part of physical space.
The values of corresponding grid points are just added, multiplied,
etc. The inclusion of a division operation was prompted by the desire
to calculate effective dielectrics, the ratio of the potential
calculated with Coulombs Law to that via the PoissonBoltzmann
equation. If 0 is found in the denominator of a division, then the new
grid value is set to 0.
Math on Atom Properties and Surface
Properties are the same in that the same basic operations can be
applied to either. These operations are add, subtract, multiply,
divide, multiply by a constant, add a constant, maximum, minimum,
average, sum, and special functions (square root, reciprocal, raise to
a power, exponentiation, absolute value, natural log, sine, cosine,
hyperbolic sine and hyperbolic cosine).
Add, subtract, multiply, and divide require
selecting three properties (two properties for calculation and a third
to store the result). Multiplying by a constant, adding a constant, and
special functions require two selections (the property acted upon and
storage). Maximum, minimum, average, and sum return a single value
printed to the textport. Maximum and minimum also print the atom or
vertex number with with the value is associated.
Properties for each step of the math
calculation are selected from a property list for either atoms or
surfaces. The user is also prompted for a subset of all atoms or
vertices to do the math upon, which is then common to each array. The
user should take some care in using this simple math facility to ensure
that the property arrays are entered in the correct sequence.
Map Atom Values to Surface requires that the
user select a surface, a set of atoms, an atom property, and surface
property. The connection between surface and atoms is via the original
construction process, i.e. which atom is responsible for which part of
the surface. If the responsible atom for a particular vertex in the
surface selection is not included in the selection of atoms made, then
no value is set in the property array for that vertex. Most typically
the user will apply an atomic property universally, i.e. choose all
atoms and all vertices, to the surface.
Map Atom Values to Worm requires that the
user select a surface, a set of atoms, an atom property, and surface
property. The connection between surface and atoms is via the original
construction process, i.e. which atom is responsible for which part of
the surface. If the responsible atom for a particular vertex in the
surface selection is not included in the selection of atoms made, then
no value is set in the property array for that vertex. Most typically
the user will apply an atomic property universally, i.e. choose all
atoms and all vertices, to the surface.
The flexibility of operations on atoms and
vertices greatly exceeds that of maps, which is mainly because the uses
so far imagined for the former greatly exceed those for the latter. In
time it is hoped that Grasp will support a math interpreter rather than
use the menu system which should more fully realize the potential for
on-the-fly analysis it is hoped this function makes possible.
Dipole Moment takes all the charges on all atoms and
calculates a dipole and, if necessary, monopole. The latter is
necessary if the total charge is not zero. The procedure is to find the
sum and charge weighted average position of all positive charges and
the similar quantities for the negative charges. If the two sums are
not the same, then there is a monopole equal to the sum of the sums
acting at the charge weighted average position of the larger (in
absolute terms) of the sums, plus a dipole of magnitude determined by
the smaller (in absolute terms) sum multiplied by the distance between
chargeweighted centers. These values are printed to the screen,
plus once calculated the user can display a dipole "arrow"
centered at the average of the charge weighted centers, and of length
0.3 box units. This is displayed via "Display: Show:
Vectors".
There is as yet no option to display or
calculate multiple dipole vectors.
Field Lines are a difficult quantity to visualize. This is
mainly because they are infinite in number and it is difficult to
visualize an infinite number of lines. In a "correct"
implementation the number of lines within a given volume is
proportional to the average field strength. Hence one could imagine
discretizing this concept so that there are a finite number of such
lines. However this is NOT the approach followed in Grasp. Instead one
chooses a set of starting points, or seed points, and projects the
direction a positive or negative charge would take from each such
point, the field direction, as found from the current potential map. A
line segment is drawn a certain distance in this direction and then the
field at the end of this segment calculated. This process is repeated
up to a fixed number of times to give a field "line".
Typically one hundred segments are calculated. If the length of each
segment is small enough, the line appears smooth.
Seed points are determined by the first
submenu of this selection. The choices are: Center of Atom Set,
Surface, Atom Set, Origin, and Enter Coordinate. Center of Atom Set
will prompt the user for a set of atoms. The average of these
coordinates will then be found. If the number of lines chosen in a
later menu is greater than one, then that number of random positions
within half an Angstrom of this position are found and used as seed
positions for field lines.
In selecting Surface, one can obviously
choose all surface vertices, but often a more useful selection is some
patch of surface selected by surface scribing. Once chosen, a number of
points equal to the number of lines chosen are found at random over the
selected surface as seed points.
Choosing Atom Set will cause the center of
each atom selected to be initial seed points. If more than one field
line is selected, that number of seeds will be formed within 0.5
Angstroms of each atom center. The user should note that there is a
maximum of 100 field lines and should be careful not to exceed this
limit or the process will not run to completion.
Choosing Origin causes the initial seed
point to be at the center of the Grasp box. This number of seed points
can be multiplied in the same random manner as described above.
Finally, Enter Coordinates allows one to
enter the absolute coordinates for the initial seed. Again this can be
multiplied by random scatter about this point.
The next menu deals with field line
directionality. Clearly one has a choice of whether to use a positive
or a negative "test" charge when plotting the field line.
Traditional electrostatic lines begin on positive charges and end on
negative charges (or infinity). In Grasp they can go either way
depending on the sign of the test charge, or go both ways! Note that by
choosing bidirectional lines one actually creates two field lines, one
in each direction. If one has chosen to create the field line seeds
from a surface then one has yet another choice, whether one would like
to force the direction of the field line into or away from the
molecular surface.
Next one can choose the number, or
multiplicity, of field lines. As mentioned above, this will multiply
the initial seed positions by finding random positions in the vicinity
of the initial seed point(s). The default value is one. As mentioned
above, bidirectional lines count as two. Thus if one chooses the atom
centers of 20 atoms, with a multiplicity of 2 and choose bidirectional
lines one actually gets 80 field lines.
Finally, the user gets a choice of colors
for the field lines, the default being white. If one has previously
created some field lines, then one has the choice of adding to those
already created, or replacing them (Note the 100 field line limit
applies to the total number of field lines). Field lines can be drawn
as lines or as cylinders. The latter display is more dramatic than the
former but is very slow to draw.
Currently in Grasp the line segment length
of the field line is constant. This means that sometimes the lines will
exit the potential map i.e. for which there is no interpolated field.
Lines will then terminate. Another problem is that around charges field
lines will not actually terminate, rather they oscillate. This is due
to the nature of the field around a charge mapped onto a grid. There is
also no method of illustrating the field strength at any point along a
field line. These shortcomings will be addressed in future releases.
Field vectors can be calculated at up to 100 sites. Sites of
interest are chosen as either a set of atoms (each atom center), the
center of a set of atoms, at a random selection of points from a
surface, or from a point whose coordinates are entered by the user.
Once the points of interest are selected, the magnitudes and directions
are calculated from the current potential map. Each result is displayed
as a field arrow similar to that for the molecular dipole, originating
from each chosen point.
The user is given the option of giving each
field vector either a constant length, which is then entered in
Angstroms by the user, or a variable length, where the user enters both
the maximum vector length in Angstroms and the maximum field strength
to which this corresponds. In the latter case field vectors of strength
less than the maximum representable field strength are assigned a
proportionally smaller vector and those greater than the maximum the
maximum length. Note that these lengths can not be altered once set and
neither can the color for which the user is prompted for each set of
vectors. As with field lines, one can delete current vectors when
making new ones or one can add them, with the same maximum of 100 total
vectors.
One should note that, as with field lines
near charges, field vectors may be less than reliable. One should bear
in mind the scale of the grid used in calculating the potential map.
Fields are calculated by first estimating the fields at the eight
corners of the grid cube that encloses the chosen point and then using
trilinear interpolation on that set of vectors. The relative error of
the field when a point is near a charge is greater than that of the
potential because it involves quantities closer to the charge (i.e.
higher order derivatives). For this reason one should be very careful
in interpreting field strengths quantitatively from any such
interpolation when near atomic charges.
The Volume of a Surface/Molecule is
relatively simple to calculate, given a tessellation of the surface.
One merely chooses a point, preferably close to the surface or
molecule, and then calculates the volume of each pyramid formed by this
point and the three points of each triangle in the tessellation, being
careful to have the order of the points in the triangle base consistent
with the surface normal. One can calculate the volume of any closed
surface, such as a contour, a cavity, a molecular surface, or an
accessible surface. The volume of a set of atoms may also be calculated
this way, by tessellating the Van der Waals surface of that set of
atoms and calculating the volume of that closed surface. Alternatively,
one can map the atoms onto a fine grid, find which grid points are
outside and which inside, and form a lattice approximation that way.
Since both are simple, Grasp does both and answers are written to the
textport.
An Area of a Surface/Molecule is also
simple given a tessellation, since it is just the sum of the areas of
all triangles. The area may be of any subset of surface one can
categorize. The area of a set of atoms is calculated using the surface
area algorithm of Grasp which is an efficient version of "Shrake
and Rupley", which places points on a test sphere about each atom
and finds which are inside and which outside. The density of points,
and hence the accuracy used in the calculation, can be altered by the
user via "Set Parameters: System Miscellaneous: Surface Area
Probe Density". The user also has the choice of whether to
calculate the accessible area, as if the radius of each atom is
increased by the diameter of a probe, or the Van der Waals surface,
with probe radius 0. This probe radius may be set by the user via "Set
Parameters: Probe Radii Values", the default being 1.4
Angstroms.
When a subset of atoms is used, the area is
calculated as if other atoms do not exist. As with curvature
calculations, other atoms are not used to determine accessibility. All
results from the calculation are placed in the accessible area array,
which can be manipulated via the simple math options. Hence if one
wants to know the total accessible area of all lysines in a protein one
does not want to select just lysines, rather choose all atoms, then go
through "simple math" to calculate the sum of the accessible
areas of that subset of atoms. On the other hand one might want to know
the total accessible area of a subunit of a quaternary molecule if it
were isolated from the total structure. Then it would be appropriate to
select just this set of atoms.
A Distance Array can be calculated
for any subset of atoms or vertices to any other set of atoms or
vertices. It represents the minimum distance for a "from" set
to a "to" set. Since atoms have radii, it is often useful to
take account of this in the "distance" quantity and subtract
it so that the distance calculated is the distance to or from the Van
der Waals surface of the atom. Note that this can result in negative
distances.
The results of the calculation enter the
atom or surface array for distance only for the "from" subset
selected, not for both. For instance, if one wishes to calculate the
distance map between two surfaces, one should choose this function for
the first surface against the second and then repeat it for the second
surface against the first. Note the user should be careful that the
second set does not contain some of the same points as the first set or
the minimum distance will clearly be 0 for these points (or negative if
Van der Waals radii are being subtracted).
Distance calculations are quite slow if many
points are being checked against many points. At this stage of the
program, these calculations have not been optimized. A rough estimate
of the time taken for a calculation to complete is to multiply the
number of points in each set (the "to" and "from"
sets), divide by one million and multiply by two. This is then an
estimate in seconds of CPU time. If one is calculating for a 10,000
vertex surface to a 15,000 vertex surface, sit back and wait!
Note: if one wishes to remove the Van der
Waals radius from the "to" set, the set of atoms not having
distance calculated for, then strictly each distance comparison should
involve a square root. Because this is very slow on the Iris, and
because this is already a slow calculation, Grasp actually calculates
the minimum center-to-center distance first and then subtracts the Van
der Waals radius of the atom found closest. This is not strictly
correct and may result in inaccuracy at small distances (i.e. of the
order of a few radii). This limitation will be removed when more
efficient distance algorithms are installed.
Calculating H-Bonds (DNA Bases Only)
requires that a DNA PDB file has been read in.
4.4 - Mouse
Functions Menu
Atom Information
Surface Information
Measure
Scribing
Command Line Mouse
ZTrans. Alternatives
There are three different ways information
can be sent from the mouse to the program, namely holding a button down
and releasing it without moving the mouse ("picking"), which
usually returns information on the underlying object, holding a button
or buttons, down and moving the mouse, which typically causes rotations
or translations, and moving the mouse without any buttons depressed,
which usually in Grasp has no effect. These methods can be affected
with the menu options within this menu.
Atom Information and Surface Information allow the user to
choose whether the left or the middle button is associated with
returning surface information or atom information when either an atom
or vertex is "picked". The default arrangement is that the
left button gives atom information, the middle button returns surface
information.
Measure allows the user to associate certain measurement
functions with the picking mode of either the left or right buttons
which are set as described above. The measures for atoms are InterAtom
Distances, Interbond Angles, and Interbond Torsions. These measurements
require two, three and four atoms respectively as data. As an example,
suppose the user links InterAtom Distances to the left button. The user
then "picks" an atom. The next atom picked by this button
will cause the distance to be calculated between the first atom and
this atom, and the result written to the textport. The next atom chosen
after that will cause the distance between it and the second atom to be
calculated and presented. This "chaining" of distance
calculations continues until the user either double-clicks on the last
atom or "clicks away" (clicks on empty screen). This resets
the "memory" of atoms so that the next atom picked does not
cause a distance calculation but acts as the first atom chosen for a
new chain of distances. The same procedure is followed for Interbond
Angles and Interbond Torsions, except that the angle calculation occurs
for the last three atoms picked, and torsion for the last four.
Clearing the "memory" is done as before. Note that atom
information is still written to the textport with each individual pick.
The measurments for surfaces are
Surface-Surface Distance, Surface-Surface Angle, and Surface-Surface
Torsion. These work similarly to the above measurements for atoms. One
can turn off the measurement function for the chosen button by
reassigning it to Atom Information or Surface Information.
Scribing turns on the "scribing" function. This
is a way to select parts of a surface by drawing the outline of an area
onto the surface. Selecting this option turns the mode on and disables
other functions of either button while the cursor lies over a molecular
or accessible surface. When either the left or the middle button is
held down while the cursor is over such a surface, and the mouse moved,
the triangles under the cursor that make up that surface should
"respond" by changing color to bright blue. Upon releasing
the cursor, the "track" of the cursor should remain visible
as a chain of bright blue triangles. Note that to move the surface
while in scribing mode, one has to either use a dial box or position
the mouse off of any surface before attempting to move the view by
mouse.
When the user has outlined an area of
interest with a blue border, the area can be "filled" by
doubleclicking anywhere inside the area. This will cause the
initial triangle under the cursor to turn green, then the triangles
adjacent to that triangle turn green, then those adjacent to those turn
green, etc. Thus a green "wave" expands outward from the
initial point. However, a blue triangle previously selected as part of
the border will not turn green. Hence if the blue triangles form a
complete circle about the selected area, the green expansion will halt
inside the circle. If the border is not "watertight",
the green triangles will "spill" out and eventually cover the
entire surface.
If the user clicks with either the left or
middle mouse button while the wave is still expanding, it will
immediately stop "growing". This can be used to highlight a
region by doubleclicking on the approximate center of the region,
waiting for the wave to cover the desired area, then clicking again to
make it stop.
The surface selection is now all the
triangles colored green. This selection is referred to as the
"Currently Scribed Surface" in all menus which prompt the
user for a surface selection. For instance, "Calculate: Surface
Area: Molecular Surface" path will give the user a menu with
this option, which will result in the calculation of the surface area
of the selection. The user can make this selection permanent by making
it a formal subset. It will then be assigned a name which can be used
to refer to it at any future time. This is described in detail under
the Formal Subsets menu.
There are further options available if the
user selects the Scribing option while scribing mode is already
on: Initiate Fill, Undo Fill, Add Contiguous Border to Fill, Change All
Border to Fill, Clear All Marks, and Turn Scribing Off. Undo Fill
removes all green markings but leaves the blue ones. Add Contiguous
Border to Fill changes to green only those blue areas which are next to
green areas. Change All Border to Fill changes to green all blue areas.
Clear All Marks removes all green and blue markings from the surface.
Turn Scribing Off also removes all green and blue markings and also
exits scribing mode.
One should exercise a little care when
scribing for several reasons. First, if the cursor starts on the
surface when a button is depressed but ends up off the surface before
it is released (which should not really happen when scribing), one can
get unexpected results (e.g. the mouse is "locked" into a
rotational mode). Second, if the surface is at a coarse scale, e.g. a
large molecule has been surfaced, then one should not scribe too fast
because occasionally the program may get confused as to where it is on
such a surface. Furthermore, if one is trying to trace a boundary on a
complicated surface one may have to rotate the molecule to get over
some surface features with the border intact.
Note that scribing does not work if the
surface is rotated by dial while holding a mouse button down with the
cursor on the surface. Also note that clicking on the same triangle
twice causes the "greening" to begin, so be careful not to
accidentally start this process by starting at the same site twice in a
row. Finally, remember that, other than a well formed blue border, only
a further mouse click will halt the expansion of the green triangles.
Command Line Mouse means the user can fix a certain written command
to be automatically enacted when an atom is "picked". These
commands can only refer to atoms at present. For instance, if the user
enters "c=2" after selecting this item, then every atom
picked after that will be colored 2. This procedure works by finding
the atom number of the atom picked and then appending this to the
entered command and sending it to the command interpreter. So if the
user clicks on atom 55 then the command actually sent to the
inperpreter is "c=2, an=55". Note this will not work with the
projection command ("c=2 >r,an=55" will not color 2 the
residue containing atom 55). One use of this function is to assign
charges to a picked atom, or to remove certain atoms from view using
"c=0" or "alt(r=0)". Choosing this entry again
turns off the automatic command function.
ZTrans. Alternatives affixes alternate functions to the
Zdisplacement mouse function, which is holding the middle mouse
button down while moving the mouse up or down. There are three such
functions: Z-Translate (Default), Z-Value of Pot. Plane, and Stereo
Split/Twist. Z-Translate (Default) is the default and is used to reset
this function. Z-Value of Pot. Plane alters the position of the
projection plane, which is the plane colored coded by the potential
from the current map. Stereo Split/Twist alters the separation of a
stereo pair. This latter function is normally taken care of via the
dial box, but is included since not all users will have one. Also in
the latter case the stereo twist is fixed to the leftright motion
of the mouse. This menu also returns the button to its usual functions.
4.5 - Read Menu
GRASP Surface File
DelPhi Potential Map
DelPhi Epsmap
GRASP Property File
PDB File
GRASP Script File
Radius/ Charge File (+Assign)
Curves File (.lis)
Pair Wise Interactions
Grasp .init File
Grasp Macro File
This menu deals with the input of data to
Grasp, and the operations performed on it as a consequence. Formats for
many of these files are described in Appendix A.
Upon choosing one of these options, the user
will get up to three choices: a default file name, a menu list, or the
option to enter a file name. When a file name is entered, Grasp checks
first to see whether that file exists in the current directory. If it
does not, then it then checks all the directories in the user's $PATH.
If the file is not found, this will be reported in the texport and the
read aborted.
To check the $PATH, type "echo $PATH".
Grasp only checks $PATH at startup. The user can use this
variable to point to any direcories which contain desired files. Some
people have complained that Grasp has a hard time "seeing"
certain files, claiming they don't exist when they do. If you have this
problem, you may have $PATH set incorrectly. Even if Grasp is
able to list (on a menu) files in your current directory, it will not
be able to open them unless the first two characters of your $PATH
are ".:" (dot-colon). If they are not, type
"setenv PATH .:{$PATH}", or else type in
all filenames in your current directory and prefix them with "./"
(dot-slash). For example, a file in your current directory called lys.pdb
would be typed as ./lys.pdb.
A Grasp Surface File contains the
information necessary to reconstruct a surface. It is an unformatted,
or binary, file and can not be read as an ascii file. It contains the
surface scale and midpoint, plus a list of vertex coordinates, vertex
normals, accessible surface points and a list of triangles, which are
vertex numbers of each triangle. Also, any surface variable which has
been calculated or assigned is also written to this file: surface
potential, distance, curvature, and general properties 1 and 2. Upon
reading this file, the surface is automatically displayed in the
default surface mode. The surface display quantity is usually set for
potentials. Since there are memory limits on the number of vertices and
triangles current in the program at any one time, the program checks to
see whether there is space for the new surface and the input is halted
if there is not.
The program will write to the textport the
number of vertices and triangles read, as well as which properties were
also included in the file. Surface files may contain more than one
distinct set of surface points, in analogy to a PDB file containing
more than one molecule. Each surface read in is assigned a sequential
integer, as if each had just been constructed anew - if the user has
built two surfaces and two more are read in they are assigned surface
numbers 3 and 4. These numbers can be used in surface subsetting. These
numbers also appear in menu lists of constructed surfaces.
Grasp surface files should have the
extension ".srf". They are one of the three primary data
files for Grasp, by which is meant that the program can set the view
center and scale, and can display the structure upon input.
A DelPhi Potential Map file, or phi
map, can be produced by DelPhi or by Grasp. It is also an unformatted
file and one of the three primary data files for Grasp and should have
the extension ".phi". The program keeps a menu list of all
such files in the current directory, which is accessible to the user
when choosing a file. As well as containing the potential at every
poi