POV-Ray 3.6 for UNIX documentation
#break
3.2.2.6.3 The #switch, #case, #range and #break Directives
#case
3.2.2.6.3 The #switch, #case, #range and #break Directives
#debug
3.2.2.7.1 Text Message Streams
#declare
3.2.2.2.1 Declaring identifiers
#default
3.2.2.4 The #default Directive
#else
3.2.2.6.1 The #if...#else...#end Directives
#end
3.2.2.6.1 The #if...#else...#end Directives
#error
3.2.2.7.1 Text Message Streams
#fclose
3.2.2.3.2 The #fclose Directive
#fopen
3.2.2.3.1 The #fopen Directive
#if
3.2.2.6.1 The #if...#else...#end Directives
#ifdef
3.2.2.6.2 The #ifdef and #ifndef Directives
#ifndef
3.2.2.6.2 The #ifdef and #ifndef Directives
#include
3.2.2.1 Include Files and the #include Directive
#local
3.2.2.2 The #declare and #local Directives
#macro
3.2.2.8 User Defined Macros
#range
3.2.2.6.3 The #switch, #case, #range and #break Directives
#read
3.2.2.3.3 The #read Directive
#render
3.2.2.7.1 Text Message Streams
#statistics
3.2.2.7.1 Text Message Streams
#switch
3.2.2.6.3 The #switch, #case, #range and #break Directives
#undef
3.2.2.2.4 Destroying Identifiers with #undef
#version
3.2.2.5 The #version Directive
#warning
3.2.2.7.1 Text Message Streams
#while
3.2.2.6.4 The #while...#end Directive
#write
3.2.2.3.4 The #write Directive
+a
3.1.2.8.4 Anti-Aliasing Options
+am
3.1.2.8.4 Anti-Aliasing Options
+b
3.1.2.4.3 Output File Buffer
+c
3.1.2.2.4 Resuming Options
+d
3.1.2.3.1 Display Hardware Settings
+ec
3.1.2.2.2 Partial Output Options
+ef
3.1.2.1.3 Subsets of Animation Frames
+ep
3.1.2.3.4 Mosaic Preview
+er
3.1.2.2.2 Partial Output Options
+f
3.1.2.4.1 Output File Type
+fc
3.1.2.4.1 Output File Type
+fn
3.1.2.4.1 Output File Type
+fp
3.1.2.4.1 Output File Type
+fs
3.1.2.4.1 Output File Type
+ft
3.1.2.4.1 Output File Type
+ga
3.1.2.7.2 Console Text Output
+gd
3.1.2.7.2 Console Text Output
+gf
3.1.2.7.2 Console Text Output
+gi
3.1.2.2.4 Resuming Options
+gr
3.1.2.7.2 Console Text Output
+gs
3.1.2.7.2 Console Text Output
+gw
3.1.2.7.2 Console Text Output
+h
3.1.2.2.1 Height and Width of Output
+hi
3.1.2.5.3 Include File Name
+hn
3.1.2.4.6 File Name
+hs
3.1.2.4.7 Grid Size
+ht
3.1.2.4.5 File Type
+htc
3.1.2.4.5 File Type
+htn
3.1.2.4.5 File Type
+htp
3.1.2.4.5 File Type
+hts
3.1.2.4.5 File Type
+htt
3.1.2.4.5 File Type
+htx
3.1.2.4.5 File Type
+i
3.1.2.5.2 Input File Name
+j
3.1.2.8.4 Anti-Aliasing Options
+k
3.1.2.1.1 External Animation Loop
+kc
3.1.2.1.4 Cyclic Animation
+kff
3.1.2.1.2 Internal Animation Loop
+kfi
3.1.2.1.2 Internal Animation Loop
+ki
3.1.2.1.2 Internal Animation Loop
+l
3.1.2.5.4 Library Paths
+mb
3.1.2.8.2 Automatic Bounding Control
+mv
3.1.2.5.5 Language Version
+o
3.1.2.4.2 Output File Name
+p
3.1.2.3.3 Display Related Settings
+q
3.1.2.8.1 Quality Settings
+r
3.1.2.8.4 Anti-Aliasing Options
+sc
3.1.2.2.2 Partial Output Options
+sf
3.1.2.1.3 Subsets of Animation Frames
+sp
3.1.2.3.4 Mosaic Preview
+sr
3.1.2.2.2 Partial Output Options
+su
3.1.2.8.3 Removing User Bounding
+ua
3.1.2.4.1 Output File Type
+ud
3.1.2.3.3 Display Related Settings
+uf
3.1.2.1.5 Field Rendering
+ul
3.1.2.8.2 Automatic Bounding Control
+uo
3.1.2.1.5 Field Rendering
+ur
3.1.2.8.3 Removing User Bounding
+uv
3.1.2.8.2 Automatic Bounding Control
+v
3.1.2.3.3 Display Related Settings
+w
3.1.2.2.1 Height and Width of Output
+wl
3.1.2.7.4 Warning Level
+x
3.1.2.2.3 Interrupting Options
-a
3.1.2.8.4 Anti-Aliasing Options
-b
3.1.2.4.3 Output File Buffer
-c
3.1.2.2.4 Resuming Options
-d
3.1.2.3.1 Display Hardware Settings
-f
3.1.2.4.1 Output File Type
-ga
3.1.2.7.2 Console Text Output
-gd
3.1.2.7.2 Console Text Output
-gf
3.1.2.7.2 Console Text Output
-gr
3.1.2.7.2 Console Text Output
-gs
3.1.2.7.2 Console Text Output
-gw
3.1.2.7.2 Console Text Output
-h
3.1.2.7.5 Help Screen Switches
-j
3.1.2.8.4 Anti-Aliasing Options
-kc
3.1.2.1.4 Cyclic Animation
-mb
3.1.2.8.2 Automatic Bounding Control
-p
3.1.2.3.3 Display Related Settings
-su
3.1.2.8.3 Removing User Bounding
-ua
3.1.2.4.1 Output File Type
-ud
3.1.2.3.3 Display Related Settings
-uf
3.1.2.1.5 Field Rendering
-ul
3.1.2.8.2 Automatic Bounding Control
-uo
3.1.2.1.5 Field Rendering
-ur
3.1.2.8.3 Removing User Bounding
-uv
3.1.2.8.2 Automatic Bounding Control
-v
3.1.2.3.3 Display Related Settings
-x
3.1.2.2.3 Interrupting Options
aa_level
3.6.2.2 Sampling Parameters & Methods
media
3.6.2 Media
aa_threshold
3.6.2.2 Sampling Parameters & Methods
media
3.6.2 Media
abs
3.2.1.3.4 Functions
absorption
3.6.2.1.3 Scattering
media
3.6.2 Media
accuracy
3.4.4 Isosurface Object
isosurface
3.4.4 Isosurface Object
normal
3.5.2 Normal
normals
3.5.2.1.1 Normals, Accuracy
parametric
3.4.5 Parametric Object
acos
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
acosd
3.7.9.1 Float functions and macros
acosh
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
adaptive
3.4.7.5 Area Lights
light_source
3.4.7 Light Sources
adc_bailout
3.3.3.1 ADC_Bailout
global_settings
3.3.3 Global Settings
3.3.3.1 ADC_Bailout
photons
3.6.3.2.1 Photon Global Settings
radiosity
3.3.4.2.1 radiosity adc_bailout
adj_range
3.7.9.1 Float functions and macros
adj_range2
3.7.9.1 Float functions and macros
agate
3.5.11.1 Agate
keyword
3.5.11.1 Agate
pattern
3.5.11.1 Agate
agate_turb
3.5.12 Pattern Modifiers
agate
3.5.11.1 Agate
pattern modifier
3.5.12 Pattern Modifiers
Align_Object
3.7.12.1 shapes.inc
Align_Trans
3.7.18 transforms.inc
all
3.5.1.5.2 The Filter and Transmit Bitmap Modifiers
All_Console
ini-option
3.1.2.7.2 Console Text Output
All_File
ini-option
3.1.2.7.3 Directing Text Streams to Files
all_intersections
3.4.4 Isosurface Object
isosurface
3.4.4 Isosurface Object
alpha
3.5.1.5.2 The Filter and Transmit Bitmap Modifiers
altitude
3.5.11.30 Slope
slope
3.5.11.30 Slope
always_sample
3.3.4.2.2 always_sample
Ambient
3.5.3 Finish
finish
3.5.3 Finish
using
2.3.4.3.1 Using Ambient
ambient_light
3.3.3.2 Ambient_Light
global_settings
3.3.3 Global Settings
3.3.3.2 Ambient_Light
tutorial
2.2.4.5 The Ambient Light Source
angle
3.3.1.1.3 Angles
camera
3.3.1 Camera
3.3.1.1.3 Angles
rainbow
3.3.2.5 Rainbow
Animation
clock variable
2.3.8.1 The Clock Variable: Key To It All
cyclic
3.1.2.1.4 Cyclic Animation
external loop
3.1.2.1.1 External Animation Loop
field rendering
3.1.2.1.5 Field Rendering
INI file settings for
2.3.8.5 INI File Settings
internal loop
3.1.2.1.2 Internal Animation Loop
multi-stage
2.3.8.2 Clock Dependant Variables And Multi-Stage Animations
not using jitter or crand with
2.3.8.4 Do Not Use Jitter Or Crand
options
3.1.2.1 Animation Options
subsets of frames
3.1.2.1.3 Subsets of Animation Frames
Antialias
ini-option
3.1.2.8.4 Anti-Aliasing Options
Antialias_Depth
ini-option
3.1.2.8.4 Anti-Aliasing Options
Antialias_Threshold
ini-option
3.1.2.8.4 Anti-Aliasing Options
aperture
3.3.1.3 Focal Blur
camera
3.3.1 Camera
append
3.2.2.3.1 The #fopen Directive
arc_angle
3.3.2.5 Rainbow
rainbow
3.3.2.5 Rainbow
Area Light Source
the
2.2.4.4 The Area Light Source
area_light
3.4.7.5 Area Lights
light_source
3.4.7 Light Sources
3.4.7.5 Area Lights
Array
3.2.1.8 Array Identifiers
declaring
3.2.1.8.1 Declaring Arrays
identifiers
3.2.1.8 Array Identifiers
initialization
3.2.1.8.2 Array Initializers
quickref
3.8.3.6 Arrays
arrays
quickref
3.8.3.6 Arrays
asc
3.2.1.3.4 Functions
ascii
3.3.3.6 Charset
global_settings
3.3.3 Global Settings
asin
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
asind
3.7.9.1 Float functions and macros
asinh
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
assumed_gamma
3.3.3.3 Assumed_Gamma
global_settings
3.3.3 Global Settings
3.3.3.3 Assumed_Gamma
atan
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
atan2
3.2.1.3.4 Functions
atan2d
3.7.9.1 Float functions and macros
atanh
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
atmosphere
3.6.2 Media
Atmospheric Effects
quickref
3.8.12 Atmospheric Effects
using
2.3.5 Using Atmospheric Effects
autostop
3.6.3.2.1 Photon Global Settings
average
3.5.11.2 Average
keyword
3.5.11.2 Average
pattern
3.5.11.2 Average
tutorial
2.3.4.9 Average Function
Axial_Scale_Trans
3.7.18 transforms.inc
Axis_Rotate_Trans
3.7.18 transforms.inc
b_spline
3.4.1.10 Sphere Sweep
sphere_sweep
3.4.1.10 Sphere Sweep
Background
3.3.2.2 Background
keyword
3.3.2.2 Background
quickref
3.8.12.1 Background
tutorial
2.3.5.1 The Background
Bevelled_Text
3.7.12.1 shapes.inc
bezier
3.4.2.1 Bicubic Patch
Bezier Patch
3.4.2.1 Bicubic Patch
bezier_spline
3.4.1.7 Lathe
lathe
3.4.1.7 Lathe
prism
3.4.1.8 Prism
bicubic_patch
3.4.2.1 Bicubic Patch
keyword
3.4.2.1 Bicubic Patch
tutorial
2.3.1.5 Bicubic Patch Object
Bits_Per_Color
ini-option
3.1.2.4.1 Output File Type
black spots
2.4.2.5 Why are there strange dark pixels or noise on my CSG object?
black_hole
3.5.12.6.1 Black Hole Warp
warp
3.5.12.6 Warps
3.5.12.6.1 Black Hole Warp
blob
3.4.1.1 Blob
component
3.4.1.1 Blob
component, cylinder
3.4.1.1 Blob
component, sphere
3.4.1.1 Blob
keyword
3.4.1.1 Blob
Blob Constructs
complex
2.3.3.1.2 Complex Blob Constructs and Negative Strength
Blobs
3.4.1.1 Blob
blue
3.2.1.5.2 Color Keywords
Blur
3.3.1.3 Focal Blur
blur_samples
3.3.1.3 Focal Blur
camera
3.3.1 Camera
BMP output
3.1.2.4.1 Output File Type
boolean
3.2.1.3.5 Built-in Constants
bounded_by
3.4.9.2 Bounded_By
object modifier
3.4.9.2 Bounded_By
Bounding
ini-option
3.1.2.8.2 Automatic Bounding Control
Bounding_Threshold
ini-option
3.1.2.8.2 Automatic Bounding Control
box
3.4.1.2 Box
keyword
3.4.1.2 Box
tutorial
2.2.2.1 Box Object
boxed
3.5.11.3 Boxed
keyword
3.5.11.3 Boxed
pattern
3.5.11.3 Boxed
bozo
3.5.11.4 Bozo
keyword
3.5.11.4 Bozo
pattern
3.5.11.4 Bozo
break
3.2.2.6.3 The #switch, #case, #range and #break Directives
brick
3.5.11.5 Brick
keyword
3.5.11.5 Brick
pattern
3.5.11.5 Brick
brick_size
3.5.12 Pattern Modifiers
brick
3.5.11.5 Brick
pattern modifier
3.5.12 Pattern Modifiers
brightness
3.3.4.2.3 brightness
brilliance
3.5.3.2.2 Brilliance
finish
3.5.3 Finish
Buffer_Output
3.1.2.4.3 Output File Buffer
Buffer_Size
3.1.2.4.3 Output File Buffer
Bug Reports
1.7 Bug Reports
bump_map
3.5.2.3 Bump Maps
normal
3.5.2 Normal
bump_size
3.5.2.3.2 Bump_Size
normal
3.5.2 Normal
Bumpiness
adding
2.2.5.2 Adding Bumpiness
bumps
3.5.11.6 Bumps
keyword
3.5.11.6 Bumps
pattern
3.5.11.6 Bumps
Camera
3.3.1 Camera
adding
2.2.1.3 Adding a Camera
coordinate system
3.3.1.1.7 Handedness
focal blur
3.3.1.3 Focal Blur
keyword
3.3.1 Camera
placing
3.3.1.1 Placing the Camera
types of
3.3.1.2 Types of Projection
using the
2.2.6 Using the Camera
case
3.2.2.6.3 The #switch, #case, #range and #break Directives
caustics
3.6.1.7 Simulated Caustics
interior
3.6.1 Interior
simulated
3.6.1.7 Simulated Caustics
ceil
3.2.1.3.4 Functions
cells
3.5.11.7 Cells
keyword
3.5.11.7 Cells
pattern
3.5.11.7 Cells
Center_Object
3.7.12.1 shapes.inc
Center_Trans
3.7.18 transforms.inc
charset
global_settings
3.3.3 Global Settings
3.3.3.6 Charset
checker
3.5.11.8 Checker
keyword
3.5.11.8 Checker
pattern
3.5.11.8 Checker
chr
3.2.1.7.3 String Functions
CHSL2RGB
3.7.3.2 Color macros
CHSV2RGB
3.7.3.2 Color macros
Circle_Text
3.7.12.1 shapes.inc
circular
3.4.7.5 Area Lights
light_source
3.4.7 Light Sources
citations
2.5.2 Citing POV-Ray in Academic Publications
clamp
3.7.9.1 Float functions and macros
clip
3.7.9.1 Float functions and macros
clipped_by
3.4.9.1 Clipped_By
object modifier
3.4.9.1 Clipped_By
Clock
3.2.1.3.6 Built-in Variables
ini-option
3.1.2.1.1 External Animation Loop
clock_delta
3.2.1.3.6 Built-in Variables
clock_on
3.2.1.3.6 Built-in Variables
Clouds
adding
2.3.5.2.3 Adding Some Clouds
collect
3.6.3.2.2 Shooting Photons at an Object
Color
3.2.1.5 Specifying Colors
common pitfalls
3.2.1.5.5 Common Color Pitfalls
functions, user-defined
3.2.1.6.5 Declaring User-Defined Color Functions
identifiers
3.2.1.5.3 Color Identifiers
keywords
3.2.1.5.2 Color Keywords
operators
3.2.1.5.4 Color Operators
quickref
3.8.3.3 Colors
specifying
3.2.1.5 Specifying Colors
vectors
3.2.1.5.1 Color Vectors
Color List Pigments
using
2.3.4.1.1 Using Color List Pigments
Color Maps
2.2.5.3 Creating Color Patterns
Color Patterns
creating
2.2.5.3 Creating Color Patterns
color_map
3.5.1.3 Color Maps
density
3.6.2.3.2 Density with color_map
pigment
3.5.1 Pigment
rainbow
3.3.2.5 Rainbow
tutorial
2.2.5.3 Creating Color Patterns
colors
quickref
3.8.3.3 Colors
colour
3.2.1.5 Specifying Colors
quickref
3.8.3.3 Colors
colour_map
3.5.1.3 Color Maps
pigment
3.5.1 Pigment
Command-line Options
2.2.8 Setting POV-Ray Options
all versions
2.2.8 Setting POV-Ray Options
comment
3.2.1.2 Comments
component
3.4.1.1 Blob
blob
3.4.1.1 Blob
composite
3.4.6.2 Union
concat
3.2.1.7.3 String Functions
conditional directives
quickref
3.8.4.6 Control Flow Directives
cone
3.4.1.3 Cone
keyword
3.4.1.3 Cone
tutorial
2.2.2.2 Cone Object
confidence
3.3.1.3 Focal Blur
camera
3.3.1 Camera
focal blur
3.3.1.3 Focal Blur
media
3.6.2 Media
3.6.2.2 Sampling Parameters & Methods
conic_sweep
3.4.1.8 Prism
prism
3.4.1.8 Prism
Connect_Spheres
3.7.12.1 shapes.inc
conserve_energy
3.5.3.5 Conserve Energy for Reflection
finish
3.5.3 Finish
constant fog
3.3.2.3 Fog
Constructive Solid Geometry
2.2.3 CSG Objects
quickref
3.8.8.6 CSG
contained_by
3.4.4 Isosurface Object
isosurface
3.4.4 Isosurface Object
parametric
3.4.5 Parametric Object
contents
quickref
3.8.1 Quick Reference Contents
Continue_Trace
ini-option
3.1.2.2.4 Resuming Options
control0
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
quilted
3.5.11.27 Quilted
control1
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
quilted
3.5.11.27 Quilted
Convert_Color
3.7.3.2 Color macros
Coordinate System
camera
3.3.1.1.7 Handedness
understanding
2.2.1.1 Understanding POV-Ray's Coordinate System
coords
3.5.11.13 Facets
facets
3.5.11.13 Facets
cos
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
cosd
3.7.9.1 Float functions and macros
cosh
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
count
3.3.4.2.4 count
crackle
3.5.11.9 Crackle Patterns
keyword
3.5.11.9 Crackle Patterns
pattern
3.5.11.9 Crackle Patterns
crand
3.5.3.2.3 Crand Graininess
finish
3.5.3 Finish
in animations
2.3.8.4 Do Not Use Jitter Or Crand
Create_Ini
ini-option
3.1.2.2.4 Resuming Options
CRGB2HSL
3.7.3.2 Color macros
CRGB2HSV
3.7.3.2 Color macros
CRGBStr
3.7.16 strings.inc
Cross Section Type
3.7.7.1 Common Parameters
CSG
3.4.6 Constructive Solid Geometry
difference
3.4.6.4 Difference
intersection
3.4.6.3 Intersection
merge
3.4.6.5 Merge
union
3.4.6.2 Union
what is
2.2.3.1 What is CSG?
cube
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
cubic
3.4.3.2 Poly, Cubic and Quartic
keyword
3.4.3.2 Poly, Cubic and Quartic
cubic_spline
3.4.1.7 Lathe
lathe
3.4.1.7 Lathe
prism
3.4.1.8 Prism
sphere_sweep
3.4.1.10 Sphere Sweep
tutorial
2.3.1.3.1 Teaching An Old Spline New Tricks
cubic_wave
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.3 Waveforms
cutaway_textures
3.5.10 Cutaway Textures
Cyclic_Animation
3.1.2.1.4 Cyclic Animation
cylinder
3.4.1.4 Cylinder
blob
3.4.1.1 Blob
blob component
3.4.1.1 Blob
camera
3.3.1 Camera
keyword
3.4.1.4 Cylinder
light_source
3.4.7 Light Sources
3.4.7.3 Cylindrical Lights
tutorial
2.2.2.3 Cylinder Object
cylindrical
3.5.11.10 Cylindrical
keyword
3.5.11.10 Cylindrical
pattern
3.5.11.10 Cylindrical
projection
3.3.1.2.7 Cylindrical projection
warp
3.5.12.6 Warps
3.5.12.6.5 Mapping using warps
Cylindrical Light Source
the
2.2.4.3 The Cylindrical Light Source
debug
3.2.2.7.1 Text Message Streams
debug.inc
3.7.5 debug.inc
Debug_Console
ini-option
3.1.2.7.2 Console Text Output
Debug_File
ini-option
3.1.2.7.3 Directing Text Streams to Files
Declare
3.2.2.2.1 Declaring identifiers
ini-option
3.1.2.5.1 Constant
Declaring
arrays
3.2.1.8.1 Declaring Arrays
default
3.2.2.4 The #default Directive
Default Output Directory
3.1.2.4.2 Output File Name
default texture
quickref
3.8.4.4 Default Texture
Default values
bicubic_patch
3.4.2.1 Bicubic Patch
blob
3.4.1.1 Blob
camera
3.3.1 Camera
disc
3.4.2.2 Disc
fog
3.3.2.3 Fog
global settings
3.3.3 Global Settings
height_field
3.4.1.5 Height Field
interior
3.6.1 Interior
isosurface
3.4.4 Isosurface Object
julia fractal
3.4.1.6 Julia Fractal
lathe
3.4.1.7 Lathe
light_source
3.4.7 Light Sources
media
3.6.2 Media
mesh
3.4.2.3 Mesh
parametric
3.4.5 Parametric Object
pattern modifiers
3.5.12 Pattern Modifiers
photons
3.6.3.2.1 Photon Global Settings
poly
3.4.3.2 Poly, Cubic and Quartic
prism
3.4.1.8 Prism
rainbow
3.3.2.5 Rainbow
sor
3.4.1.12 Surface of Revolution
sphere_sweep
3.4.1.10 Sphere Sweep
torus
3.4.1.14 Torus
defined
3.2.1.3.4 Functions
degrees
3.2.1.3.4 Functions
density
media
3.6.2 Media
density_file
3.5.11.11 Density_File
keyword
3.5.11.11 Density_File
pattern
3.5.11.11 Density_File
density_map
3.6.2.3.3 Density Maps and Density Lists
dents
3.5.11.12 Dents
keyword
3.5.11.12 Dents
pattern
3.5.11.12 Dents
Depth of field
3.3.1.3 Focal Blur
df3
3.5.11.11 Density_File
density_file
3.5.11.11 Density_File
Difference
3.4.6.4 Difference
CSG
2.2.3.4 CSG Difference
keyword
3.4.6.4 Difference
tutorial
2.2.3.4 CSG Difference
diffuse
finish
3.5.3 Finish
dimension_size
3.2.1.3.4 Functions
dimensions
3.2.1.3.4 Functions
direction
3.3.1.1.4 The Direction Vector
camera
3.3.1 Camera
rainbow
3.3.2.5 Rainbow
Directives
#language, #declare vs. #local
3.2.2.2.2 #declare vs. #local
language
3.2.2 Language Directives
language, #banner
3.2.2.7.1 Text Message Streams
language, #break
3.2.2.6.3 The #switch, #case, #range and #break Directives
language, #case
3.2.2.6.3 The #switch, #case, #range and #break Directives
language, #debug
3.2.2.7.1 Text Message Streams
language, #declare
3.2.2.2 The #declare and #local Directives
language, #default
3.2.2.4 The #default Directive
language, #else
3.2.2.6.1 The #if...#else...#end Directives
language, #end
3.2.2.6.1 The #if...#else...#end Directives
3.2.2.6.4 The #while...#end Directive
language, #error
3.2.2.7.1 Text Message Streams
language, #fclose
3.2.2.3.2 The #fclose Directive
language, #fopen
3.2.2.3.1 The #fopen Directive
language, #if
3.2.2.6.1 The #if...#else...#end Directives
language, #ifdef
3.2.2.6.2 The #ifdef and #ifndef Directives
language, #ifndef
3.2.2.6.2 The #ifdef and #ifndef Directives
language, #include
3.2.2.1 Include Files and the #include Directive
language, #local
3.2.2.2 The #declare and #local Directives
language, #macro
3.2.2.8 User Defined Macros
3.2.2.8.1 The #macro Directive
language, #range
3.2.2.6.3 The #switch, #case, #range and #break Directives
language, #read
3.2.2.3.3 The #read Directive
language, #render
3.2.2.7.1 Text Message Streams
language, #statistics
3.2.2.7.1 Text Message Streams
language, #status
3.2.2.7.1 Text Message Streams
language, #switch
3.2.2.6.3 The #switch, #case, #range and #break Directives
language, #undef
3.2.2.2.4 Destroying Identifiers with #undef
language, #version
3.2.2.5 The #version Directive
language, #warning
3.2.2.7.1 Text Message Streams
language, #while
3.2.2.6.4 The #while...#end Directive
language, #write
3.2.2.3.4 The #write Directive
language, conditional
3.2.2.6 Conditional Directives
language, default texture
3.2.2.4 The #default Directive
language, file I/O
3.2.2.3 File I/O Directives
language, identifiers
3.2.2.2.1 Declaring identifiers
language, identifiers, destroying
3.2.2.2.4 Destroying Identifiers with #undef
language, user messages
3.2.2.7 User Message Directives
name collisions
3.2.2.2.3 Identifier Name Collisions
Directory
default output
3.1.2.4.2 Output File Name
disc
3.4.2.2 Disc
keyword
3.4.2.2 Disc
dispersion
3.6.1.5 Dispersion
interior
3.6.1 Interior
photons
3.6.3.5.3 Photons and Dispersion
dispersion_samples
3.6.1.5 Dispersion
interior
3.6.1 Interior
Display
ini-option
3.1.2.3.1 Display Hardware Settings
Display_Gamma
3.1.2.3.1 Display Hardware Settings
for your display
3.1.2.3.2 Setting your Display Gamma
ini-option
3.1.2.3.1 Display Hardware Settings
dist_exp
3.5.12.6.5 Mapping using warps
warp
3.5.12.6 Warps
distance
3.3.2.3 Fog
fog
3.3.2.3 Fog
rainbow
3.3.2.5 Rainbow
div
3.2.1.3.4 Functions
Divergence
3.7.9.3 Vector Analysis
double_illuminate
3.4.9.8 Double_Illuminate
object modifier
3.4.9.8 Double_Illuminate
Draw_Vistas
ini-option
3.1.2.3.3 Display Related Settings
dynamic max_gradient
3.4.4 Isosurface Object
eccentricity
3.6.2.1.3 Scattering
media
3.6.2 Media
else
3.2.2.6.1 The #if...#else...#end Directives
emission
3.6.2.1.2 Emission
media
3.6.2 Media
end
3.2.2.6.1 The #if...#else...#end Directives
End_Column
ini-option
3.1.2.2.2 Partial Output Options
End_Row
3.1.2.2.2 Partial Output Options
ini-option
3.1.2.2.2 Partial Output Options
Environment variables
POVINI
2.2.8.3 Using the POVINI Environment Variable
POVRAYOPT
2.2.8.3 Using the POVINI Environment Variable
error
3.2.2.7.1 Text Message Streams
debug.inc
3.7.5 debug.inc
error_bound
3.3.4.2.11 nearest_count
eval_pigment
3.7.7.3 Pre defined functions
evaluate
3.4.4 Isosurface Object
isosurface
3.4.4 Isosurface Object
even
3.7.9.1 Float functions and macros
exp
3.2.1.3.4 Functions
julia
3.4.1.6 Julia Fractal
julia_fractal
3.4.1.6 Julia Fractal
expand_thresholds
3.6.3.5.2 Adaptive Search Radius
exponent
3.5.3.4 Specular Reflection
finish
3.5.3 Finish
julia
3.5.11.14 Fractal Patterns
mandel
3.5.11.14 Fractal Patterns
reflection
3.5.3.4 Specular Reflection
Expressions
float
3.2.1.3 Float Expressions
vector
3.2.1.4 Vector Expressions
Extents
3.7.12.1 shapes.inc
exterior
3.5.11.14 Fractal Patterns
julia
3.5.11.14 Fractal Patterns
magnet
3.5.11.14 Fractal Patterns
mandel
3.5.11.14 Fractal Patterns
extinction
3.6.2.1.3 Scattering
media
3.6.2 Media
f_algbr_cyl1
3.7.7.2 Internal Functions
f_algbr_cyl2
3.7.7.2 Internal Functions
f_algbr_cyl3
3.7.7.2 Internal Functions
f_algbr_cyl4
3.7.7.2 Internal Functions
f_bicorn
3.7.7.2 Internal Functions
f_bifolia
3.7.7.2 Internal Functions
f_blob
3.7.7.2 Internal Functions
f_blob2
3.7.7.2 Internal Functions
f_boy_surface
3.7.7.2 Internal Functions
f_comma
3.7.7.2 Internal Functions
f_cross_ellipsoids
3.7.7.2 Internal Functions
f_crossed_trough
3.7.7.2 Internal Functions
f_cubic_saddle
3.7.7.2 Internal Functions
f_cushion
3.7.7.2 Internal Functions
f_devils_curve
3.7.7.2 Internal Functions
f_devils_curve_2d
3.7.7.2 Internal Functions
f_dupin_cyclid
3.7.7.2 Internal Functions
f_ellipsoid
3.7.7.2 Internal Functions
f_enneper
3.7.7.2 Internal Functions
f_flange_cover
3.7.7.2 Internal Functions
f_folium_surface
3.7.7.2 Internal Functions
f_folium_surface_2d
3.7.7.2 Internal Functions
f_glob
3.7.7.2 Internal Functions
f_heart
3.7.7.2 Internal Functions
f_helical_torus
3.7.7.2 Internal Functions
f_helix1
3.7.7.2 Internal Functions
f_helix2
3.7.7.2 Internal Functions
f_hetero_mf
3.7.7.2 Internal Functions
f_hex_x
3.7.7.2 Internal Functions
f_hex_y
3.7.7.2 Internal Functions
f_hunt_surface
3.7.7.2 Internal Functions
f_hyperbolic_torus
3.7.7.2 Internal Functions
f_isect_ellipsoids
3.7.7.2 Internal Functions
f_kampyle_of_eudoxus
3.7.7.2 Internal Functions
f_kampyle_of_eudoxus_2d
3.7.7.2 Internal Functions
f_klein_bottle
3.7.7.2 Internal Functions
f_kummer_surface_v1
3.7.7.2 Internal Functions
f_kummer_surface_v2
3.7.7.2 Internal Functions
f_lemniscate_of_gerono
3.7.7.2 Internal Functions
f_lemniscate_of_gerono_2d
3.7.7.2 Internal Functions
f_mesh1
3.7.7.2 Internal Functions
f_mitre
3.7.7.2 Internal Functions
f_nodal_cubic
3.7.7.2 Internal Functions
f_noise3d
3.7.7.2 Internal Functions
f_noise_generator
3.7.7.2 Internal Functions
f_odd
3.7.7.2 Internal Functions
f_ovals_of_cassini
3.7.7.2 Internal Functions
f_parabolic_torus
3.7.7.2 Internal Functions
f_paraboloid
3.7.7.2 Internal Functions
f_ph
3.7.7.2 Internal Functions
f_pillow
3.7.7.2 Internal Functions
f_piriform
3.7.7.2 Internal Functions
f_piriform_2d
3.7.7.2 Internal Functions
f_poly4
3.7.7.2 Internal Functions
f_polytubes
3.7.7.2 Internal Functions
f_quantum
3.7.7.2 Internal Functions
f_quartic_cylinder
3.7.7.2 Internal Functions
f_quartic_paraboloid
3.7.7.2 Internal Functions
f_quartic_saddle
3.7.7.2 Internal Functions
f_r
3.7.7.2 Internal Functions
f_ridge
3.7.7.2 Internal Functions
f_ridged_mf
3.7.7.2 Internal Functions
f_rounded_box
3.7.7.2 Internal Functions
f_scallop_wave
3.7.7.3 Pre defined functions
f_sine_wave
3.7.7.3 Pre defined functions
f_snoise3d
3.7.7.3 Pre defined functions
f_sphere
3.7.7.2 Internal Functions
f_spikes
3.7.7.2 Internal Functions
f_spikes_2d
3.7.7.2 Internal Functions
f_spiral
3.7.7.2 Internal Functions
f_sqr
3.7.9.1 Float functions and macros
f_steiners_roman
3.7.7.2 Internal Functions
f_strophoid
3.7.7.2 Internal Functions
f_strophoid_2d
3.7.7.2 Internal Functions
f_superellipsoid
3.7.7.2 Internal Functions
f_th
3.7.7.2 Internal Functions
f_torus
3.7.7.2 Internal Functions
f_torus2
3.7.7.2 Internal Functions
f_torus_gumdrop
3.7.7.2 Internal Functions
f_umbrella
3.7.7.2 Internal Functions
f_witch_of_agnesi
3.7.7.2 Internal Functions
f_witch_of_agnesi_2d
3.7.7.2 Internal Functions
face_indices
3.4.2.4 Mesh2
mesh2
3.4.2.4 Mesh2
facets
3.5.11.13 Facets
keyword
3.5.11.13 Facets
pattern
3.5.11.13 Facets
fade_color
3.6.1.6 Attenuation
interior
3.6.1 Interior
fade_colour
3.6.1.6 Attenuation
fade_distance
3.4.7.9 Light Fading
interior
3.6.1 Interior
3.6.1.6 Attenuation
light_source
3.4.7 Light Sources
3.4.7.9 Light Fading
fade_power
3.4.7.9 Light Fading
interior
3.6.1 Interior
3.6.1.6 Attenuation
light_source
3.4.7 Light Sources
3.4.7.9 Light Fading
Fading Light
2.2.4.6.3 Using Light Fading
falloff
3.4.7.2 Spotlights
finish
3.5.3 Finish
light_source
3.4.7 Light Sources
3.4.7.2 Spotlights
reflection
3.5.3.4 Specular Reflection
warp
3.5.12.6 Warps
3.5.12.6.1 Black Hole Warp
falloff_angle
3.3.2.5 Rainbow
rainbow
3.3.2.5 Rainbow
false
3.2.1.3.5 Built-in Constants
FAQ
2.4 Questions and Tips
Fatal_Console
ini-option
3.1.2.7.2 Console Text Output
Fatal_Error_Command
ini-option
3.1.2.6 Shell-out to Operating System
Fatal_Error_Return
3.1.2.6.3 Shell Command Return Actions
Fatal_File
ini-option
3.1.2.7.3 Directing Text Streams to Files
fclose
3.2.2.3.2 The #fclose Directive
Field_Render
3.1.2.1.5 Field Rendering
file i/o
quickref
3.8.4.3 File Input/Output
file inclusion
quickref
3.8.4.1 File Inclusion
file_exists
3.2.1.3.4 Functions
filter
3.2.1.5 Specifying Colors
bitmap modfier
3.5.1.5.2 The Filter and Transmit Bitmap Modifiers
final_clock
3.2.1.3.6 Built-in Variables
ini-option
3.1.2.1.2 Internal Animation Loop
ini-option, tutorial
2.3.8.5 INI File Settings
final_frame
3.2.1.3.6 Built-in Variables
ini-option
3.1.2.1.2 Internal Animation Loop
ini-option, tutorial
2.3.8.5 INI File Settings
Finding include files
3.1.2.5.4 Library Paths
finish
3.5.3 Finish
keyword
3.5.3 Finish
quickref
3.8.10.6 Finish
tutorial
2.3.4.3 Finishes
fisheye
3.3.1.2.3 Fisheye projection
camera
3.3.1 Camera
flatness
3.4.2.1 Bicubic Patch
bicubic_patch
3.4.2.1 Bicubic Patch
flip
3.5.12.6.2 Repeat Warp
warp
3.5.12.6 Warps
Float
boolean
3.2.1.3.5 Built-in Constants
built-in constants
3.2.1.3.5 Built-in Constants
built-in variables
3.2.1.3.6 Built-in Variables
expressions
3.2.1.3 Float Expressions
functions
3.2.1.3.4 Functions
functions, user-defined
3.2.1.6.3 Declaring User-Defined Float Functions
identifiers
3.2.1.3.2 Identifiers
literals
3.2.1.3.1 Literals
operators
3.2.1.3.3 Operators
quickref
3.8.3.1 Floats
float expressions
quickref
3.8.3.1 Floats
floats
quickref
3.8.3.1 Floats
floor
3.2.1.3.4 Functions
fn_Divergence
3.7.9.3 Vector Analysis
fn_Gradient
3.7.9.3 Vector Analysis
fn_Gradient_Directional
3.7.9.3 Vector Analysis
Focal Blur
using
2.2.6.1 Using Focal Blur
focal_point
3.3.1.3 Focal Blur
camera
3.3.1 Camera
focus
2.2.6.1 Using Focal Blur
Fog
3.3.2.3 Fog
adding
2.3.5.3 The Fog
adding turbulence
2.3.5.3.4 Adding Some Turbulence to the Fog
constant
2.3.5.3.1 A Constant Fog
filtering
2.3.5.3.3 Creating a Filtering Fog
ground
2.3.5.3.5 Using Ground Fog
hollow objects
2.3.5.3.7 Fog and Hollow Objects
keyword
3.3.2.3 Fog
quickref
3.8.12.2 Fog
setting minimum translucency
2.3.5.3.2 Setting a Minimum Translucency
tutorial
2.3.5.3 The Fog
using multiple layers of
2.3.5.3.6 Using Multiple Layers of Fog
fog_alt
3.3.2.3 Fog
fog
3.3.2.3 Fog
fog_offset
3.3.2.3 Fog
fog
3.3.2.3 Fog
fog_type
3.3.2.3 Fog
fog
3.3.2.3 Fog
fopen
3.2.2.3.1 The #fopen Directive
form
3.5.11.9 Crackle Patterns
crackle
3.5.11.9 Crackle Patterns
fractal
3.4.1.6 Julia Fractal
Fractal Object
3.4.1.6 Julia Fractal
frame_number
3.2.1.3.6 Built-in Variables
frequency
3.5.12 Pattern Modifiers
pattern modifier
3.5.12 Pattern Modifiers
3.5.12.2 Frequency and Phase
radial
3.5.11.28 Radial
tutorial
2.3.4.1.3 Using Pattern Modifiers
fresnel
3.5.3.4 Specular Reflection
finish
3.5.3 Finish
function
3.2.1.6 User-Defined Functions
as pattern
3.5.11.15 Function as pattern
height_field
3.4.1.5 Height Field
internal bitmap
3.5.11.16 Function Image
isosurface
3.4.4 Isosurface Object
parametric
3.4.5 Parametric Object
pattern
3.5.11.15 Function as pattern
function image
pattern
3.5.11.16 Function Image
Functions
3.2.1.6 User-Defined Functions
float
3.2.1.3.4 Functions
internal
3.2.1.6.6 Internal Pre-Defined Functions
string
3.2.1.7.3 String Functions
user-defined
3.2.1.6 User-Defined Functions
user-defined, color
3.2.1.6.5 Declaring User-Defined Color Functions
user-defined, float
3.2.1.6.3 Declaring User-Defined Float Functions
user-defined, vector
3.2.1.6.4 Declaring User-Defined Vector Functions
vector
3.2.1.4.5 Functions
vs. macros
3.2.1.6.2 Functions and Macros
gamma
determining your display
3.1.2.3.2 Setting your Display Gamma
image file
3.3.3.3.2 Image File Gamma
monitor
3.3.3.3.1 Monitor Gamma
scene file
3.3.3.3.3 Scene File Gamma
test image
3.1.2.3.2 Setting your Display Gamma
gather
3.6.3.2.1 Photon Global Settings
GetStats
3.7.9.1 Float functions and macros
gif
3.5.1.5.1 Specifying an Image Map
height_field
3.4.1.5 Height Field
global settings
quickref
3.8.13 Global Settings
global_lights
3.4.8 Light Groups
light_group
3.4.8 Light Groups
global_settings
3.3.3 Global Settings
keyword
3.3.3 Global Settings
gradient
3.5.11.17 Gradient
keyword
3.5.11.17 Gradient
pattern
3.5.11.17 Gradient
Gradient_Directional
3.7.9.3 Vector Analysis
Gradient_Length
3.7.9.3 Vector Analysis
granite
3.5.11.18 Granite
keyword
3.5.11.18 Granite
pattern
3.5.11.18 Granite
gray
3.2.1.5.4 Color Operators
gray_threshold
3.3.4.2.6 gray_threshold
green
3.2.1.5.2 Color Keywords
Ground Fog
3.3.2.3 Fog
using
2.3.5.3.5 Using Ground Fog
halo
3.5.4 Halo
keyword
3.5.4 Halo
Height
ini-option
3.1.2.2.1 Height and Width of Output
height_field
3.4.1.5 Height Field
keyword
3.4.1.5 Height Field
tutorial
2.3.3.2 Height Field Object
Hex_Tiles_Ptrn
3.7.17.7 Texture and pattern macros
hexagon
3.5.11.19 Hexagon
keyword
3.5.11.19 Hexagon
pattern
3.5.11.19 Hexagon